The Torso object represents a rig consisting of a spine, left and right shoulders, and a hip. The torso is rigged with controls for
the chest, hip and upper body.
A collection of 10 or 11 guide objects defines the torso. The first four guide objects determine the shape of the spine. The
next six define the left side of the torso (left leg base, left shouder base, left shoulder tip, right leg base, right shouder
base, right shoulder tip). An 11th guide object can be added to create a chest bone. A hip icon is created with hip sockets
positioned at the leg bases, and the top of the hip is positioned at the base of the spine. One bone shoulder is created using
the shoulder base and tip guide objects.
Properties
Property Name
|
Type
|
Description
|
parent
|
Model
|
the Upper Body Parent
|
Spine.Curve
|
X3DObject
|
the curve of the spine.
|
HipBone
|
X3DObject
|
the new Hip icon.
|
Spine.TopVertebra
|
X3DObject
|
the end of the new spine. if a Chest bone was created it will be the icon for this bone, otherwise it will be the last vertebra.
|
REff
|
ChainEffector
|
the effector of the right shoulder.
|
LEff
|
ChainEffector
|
the effector of the left shoulder.
|
RSkel
|
XSICollection
|
a collection of right shoulder skeleton elements
|
LSkel
|
XSICollection
|
a collection of left shoulder skeleton elements
|
Spine.Vertebra
|
XSICollection
|
a collection of spine vertebra
|
Tail
|
Tail
|
a tail object, created if duplications of the spine base are found
|
UpperBody
|
X3DObject
|
the UpperBody control icon
|
Hip
|
X3DObject
|
the Hip control icon
|
Chest
|
X3DObject
|
the Chest control icon
|
Hidden
|
XSICollection
|
a collection of Hidden object
|
Envelope
|
XSICollection
|
a collection of objects to be Enveloped
|
Shadows
|
XSICollection
|
a collection of box shadows
|
See CDK Object Reference for complete list of objects available in the Character Development Kit.