The Spine object represents a quaternion or skeleton spine given four objects: chest control, hip control, chest depth, hip depth. These four objects define a four-point bezier curve along which the vertebrae are traced. On a skeleton spine the vertebrae are bones, on a quaterion spine the vertebrae can be implicit or polygon cubes. On a quaternion spine these four objects also control the spine's curve (each object controls one of the curve's control points).
See CDK Object Reference for complete list of objects available in the Character Development Kit.