Spine
 
 
 

The Spine object represents a quaternion or skeleton spine given four objects: chest control, hip control, chest depth, hip depth. These four objects define a four-point bezier curve along which the vertebrae are traced. On a skeleton spine the vertebrae are bones, on a quaterion spine the vertebrae can be implicit or polygon cubes. On a quaternion spine these four objects also control the spine's curve (each object controls one of the curve's control points).

Returned by

MakeSpine

Properties

Property Name

Type

Description

Curve

X3DObject

the Curve object of the newly created spine

TopVertebra

X3DObject

the top Vertebra of the new spine. If a chest top object was supplied, a chest icon will be returned, otherwise it will be an implicit cube.

Shadows

XSICollection

a collection of box shadows

Envelope

XSICollection

a collection of objects to be Enveloped

Vertebra

XSICollection

a collection of spine vertebra

See CDK Object Reference for complete list of objects available in the Character Development Kit.