The Tail object is controlled by a set of one-bone control chains (dark green). The control chain roots (cubes) can be manipulated
for animation control of the rig, while the control chain effectors (hidden) are connected to springs for a dyanmics effect.
Properties
Property Name
|
Type
|
Description
|
nbPoints
|
Integer
|
the number of control points in the tail curve
|
ControlChains
|
XSICollection
|
the collection of one bone chains connected to each control point. there are nbPoints-1 control chains in a tail
|
Root
|
ChainRoot
|
the root of the first control chain, which is also the root of the entire tail rig
|
TraceChain
|
XSICollection
|
the tail chain (light green) that is controlled by the tail rig. the input parameter NbTailBones determines the number of
bones in this chain
|
TraceRoot
|
ChainRoot
|
the root of the trace chain
|
Hidden
|
XSICollection
|
a collection of objects in the tail that are hidden
|
Envelope
|
XSICollection
|
a collection of objects to use as deformers when enveloping
|
ShadowStart
|
X3DObject
|
the shadow start object, usually this is the start of a branch in a shadow hiearchy
|
ShadowEnds
|
XSICollection
|
a collection of shadows ends, usually these are leaf nodes or parent of a branch in a shadow hierarchy
|
Shadows
|
XSICollection
|
the collection of objects that make up the shadow tail. Will be undefined if there is no shadow.
|
See CDK Object Reference for complete list of objects available in the Character Development Kit.