, including all inherited members.
| __del__() | awScene.Appearance | [protected] |
| __init__() | awScene.Appearance | |
| __init__(Appearance that) | awScene.Appearance | |
| addClipLight(str clipLightId, awSupport.ValueParameterGroupRef lightParms) | awScene.Appearance | |
| addLight(str lightId, awSupport.ValueParameterGroupRef lightParms) | awScene.Appearance | |
| addShadowing(ShadowReceiverRef shadowing) | awScene.Appearance | |
| clearAssociationProperties(int index) | awScene.Appearance | |
| clearDirtyFlags() | awScene.Appearance | |
| clearLayerMaterials() | awScene.Appearance | |
| createObjectProperties(str name, str type) | awScene.Appearance | [protected] |
| deleteLayerMaterial(MaterialRef material) | awScene.Appearance | |
| forceAssociationMatrixProperty(int index, str name, str value) | awScene.Appearance | |
| forceAssociationProperty(int index, str propertyName, awSupport.Parameter.Type propertyType, str propertyValue) | awScene.Appearance | |
| forceDrawPropertyD(str name, float value) | awScene.Appearance | |
| forceDrawPropertyS(str name, str value) | awScene.Appearance | |
| forceObjectProperty(str objectPropertiesName, str objectPropertiesType, str propertyName, awSupport.Parameter.Type propertyType, str propertyValue) | awScene.Appearance | |
| getClipLight(str clipLightId) | awScene.Appearance | |
| getClipLightMap() | awScene.Appearance | |
| getDrawState(DrawProperty property) | awScene.Appearance | |
| getDrawStates() | awScene.Appearance | |
| getEffectKey(bool allLayers=True) | awScene.Appearance | |
| getEnvironmentLighting() | awScene.Appearance | |
| getEnvShadowing() | awScene.Appearance | |
| getLayerAssociations(int index) | awScene.Appearance | |
| getLayerAssociationsIndex(ObjectAssociationsRef material) | awScene.Appearance | |
| getLayerIndex(MaterialRef material) | awScene.Appearance | |
| getLayerKey(int layer) | awScene.Appearance | [protected] |
| getLayerMaterial(int index) | awScene.Appearance | |
| getLayerMaterialCount() | awScene.Appearance | |
| getLayerParameters(int i) | awScene.Appearance | |
| getLayerStyleProperties(int index) | awScene.Appearance | |
| getLight(str lightId) | awScene.Appearance | |
| getLighting() | awScene.Appearance | |
| getLightMap() | awScene.Appearance | |
| getMaterial() | awScene.Appearance | |
| getNumClipLights() | awScene.Appearance | |
| getNumLights() | awScene.Appearance | |
| getObjectAssociations() | awScene.Appearance | |
| getObjectProperties() | awScene.Appearance | |
| getOwnedObjectType() | awScene.Appearance | |
| getOwnerType() | awScene.Appearance | |
| getParameters() | awScene.Appearance | |
| getShadowing(str lightId) | awScene.Appearance | |
| getStyleProperties() | awScene.Appearance | |
| getStyleType() | awScene.Appearance | |
| getTopMaterial() | awScene.Appearance | |
| hasShadowing() | awScene.Appearance | |
| insertLayerMaterial(MaterialRef material, int index) | awScene.Appearance | |
| isFlagDirty(DirtyFlag flag) | awScene.Appearance | |
| isLayerVisible(int index) | awScene.Appearance | |
| isOnlyStylistic() | awScene.Appearance | |
| isValid() | awScene.Appearance | |
| onOwnedObjectDirty(awSupport.OwnedObject object) | awScene.Appearance | [protected] |
| operator!=(Appearance that) | awScene.Appearance | |
| operator=(Appearance that) | awScene.Appearance | |
| operator==(Appearance that) | awScene.Appearance | |
| removeClipLight(str clipLightId) | awScene.Appearance | |
| removeLight(str lightId) | awScene.Appearance | |
| removeShadowing(ShadowReceiverRef shadowing) | awScene.Appearance | |
| resetShadowing() | awScene.Appearance | |
| setClipLightMap(LightIdToParameterGroupMap clipLightMap) | awScene.Appearance | |
| setDrawState(DrawProperty property, bool state) | awScene.Appearance | |
| setDrawStates(int drawStates) | awScene.Appearance | |
| setEnvironmentLighting(LightingRef lighting) | awScene.Appearance | |
| setLayerAssociations(ObjectAssociationsRef, int index) | awScene.Appearance | |
| setLayerStyleProperties(StylePropertiesRef, int index) | awScene.Appearance | |
| setLayerVisible(int index, bool isVisible) | awScene.Appearance | |
| setLighting(LightingRef lighting) | awScene.Appearance | |
| setMaterial(MaterialRef material) | awScene.Appearance | |
| setObjectAssociations(ObjectAssociationsRef) | awScene.Appearance | |
| setObjectProperties(ObjectPropertiesRef properties) | awScene.Appearance | |
| setStyleProperties(StylePropertiesRef properties) | awScene.Appearance | |
| setStyleType(StyleType styleType, bool dirty) | awScene.Appearance | |
| touch(bool notify=True) | awScene.Appearance | |