Public Member Functions |
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__init__ () | |
This class encapsulates the creation of a
window for viewing a scene file specified as an argument. |
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__del__ () | |
bool | initialize (awInput::EventDispatcher dispatcher) |
initialize must be called prior to invoking
"realize". |
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bool | stopRequested () |
Do not use the following methods if you plan
to call either "run" or "runAsynchronous". |
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bool | step () |
cleanup () | |
bool | isDone () |
isDone should only be used after
realize(). |
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bool | run () |
The run method is a convenience function for
clients that don't wish to control the render loop themselves.
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bool | runAsynchronous () |
runAsynchronous is similar to run except
that it first spawns a new thread in which to run the viewer loop.
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bool | waitAsynchronous () |
CameraRef | getCamera (int viewport=0) |
ViewStateRef | getViewState (int viewport=0) |
setMouseMode (MouseMode) | |
clearButtonState () | |
IntersectorRef | createIntersector (int drawElements) |
Allocate a new
Intersector or Selector. |
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IntersectorRef | createIntersector (int drawElements, float x, float y) |
BoxIntersectorRef | createBoxIntersector (int drawElements) |
setPositionAndSize (int x, int y, int width, int height) | |
Methods for setting the Position and size of
the display CameraID is the index of the camera, starting at zero.
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getPositionAndSize (int x, int y, int width, int height) | |
getWindowSize (int width, int height) | |
setAutoCam (awViewing::AutoCamInterface) | |
awViewing::AutoCamInterface | getAutoCam () |
AutoCam::CameraParameters | getAutoCamParameters () |
setAutoCamParameters (AutoCam::CameraParameters params) | |
bool | pollAutoCamChangePending () |
setAutoCamChangePending (bool state) | |
setAutoCamWalking (bool state) | |
bool | getAutoCamWalking () |
setDrawMode (DrawMode drawMode) | |
Changes the draw mode. |
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setSelectionDrawMode (DrawMode drawMode) | |
DrawMode | getSelectionDrawMode () |
bool | setShadingMode (ShadingMode shadingMode) |
requestRedraw () | |
Request that the view be refreshed. |
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printModel (str subrootName) | |
printShadows () | |
setParentWindow (long win) | |
This method sets the parent window within
which the viewer window will be created. |
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bool | hasParentWindow () |
Test whether the viewer has a parent window.
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NativeWindow | getNativeWindow () |
setDefaultImagePath (str) | |
If a texture can't be found, this will be
used. |
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getImplementation () | |
getImplementation allows those with access
only to the base class interface to get at the native implemenation
for this display object. |
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SnapperRef | getSnapper () |
setNumActiveViewports (int i) | |
int | numActiveViewports () |
getViewportRegion (float x, float y, float w, float h, float px, float py) | |
getViewportRegion (float x, float y, float w, float h, int index) | |
setActivityStatus (bool state) | |
setActivityStatus overrides our base class
so we can do something extra. |
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userActivity (awInput::EventQueue) | |
userActivity implements the EventQueueClient
pure virtual interface. |
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enableClientMode (bool flag) | |
bool | isClientModeEnabled () |
enableSynchronizedSwap (bool flag) | |
bool | isSynchronizedSwapEnabled () |
syncSwapBuffers () | |
computeSWAALevelForThisFrame () | |
setPointOfInterest (awLinear::Point pos) | |
setTextureSizeLimit (int) | |
Limit the texture size; -1 sets it to
hardware limit It is recommended to use a power of two. |
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bool | setEnableRT (bool state) |
setEnableRT will switch in/out of Rapid RT
rendering:. |
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bool | getEnableRT () |
bool | getRTUpdateMode () |
The RT update mode indicates whether Rapid
RT shaders are being updated synchronously with non-RT shaders.
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bool | setEnableRTCluster (bool state) |
bool | getEnableRTCluster () |
setRTCluster (str host, int port, int threads) | |
setRTMaxAODistanceDefault (float) | |
int | getRTCurrentProgressTime () |
Returns the time in seconds since the
progressive rendering restarted. |
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awOGS::StyleProxyRef | getStyleProxy (int viewportIndex=0) |
awOGS::SSAOProxyRef | getSSAOProxy (int viewportIndex=0) |
awOGS::RapidRTProxyRef | getRapidRTProxy (int viewportIndex=0) |
awOGS::RapidRTProxyRef | getSnapperRapidRTProxy () |
setUseFade (bool value) | |
setFadeFactor (float value) | |
setFadeColor (float r, float g, float b) | |
setEnableCulling (bool enable) | |
shutDown () | |
awSupport::DrawCacheMapRef | getDrawCache () |
setDrawCache (awSupport::DrawCacheMapRef) | |
resetDrawCache () | |
saveDrawCache (str dir, bool isSaveCurrent) | |
setScriptRunning (bool running) | |
bool | getScriptRunning () |
bool | hasShadowCaster (awScene::ShadowCasterRef caster) |
awScene::ShadowCasterRef | addShadowCaster (awScene::ShadowCasterRef caster) |
setEnvironmentLight (awSupport::ValueParameterGroupRef envLight) | |
ApplyBloomParameters (NativeRenderer renderer) | |
Protected Member Functions |
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bool | computeCurrentSWAALevel () |
awaitDrawCompletion () | |
bool | checkBusy () |
bool | ifReallyIdleThenSleep () |
realize () | |
The realize method is intended to actually
instantiate the target for the renderer (i.e. |
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bool | renderFrame (float time) |
Sub-classes should implement renderFrame to
actually draw the current frames image. |
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bool | update () |
Update performs scene graph modifications
after each frame has completed rendering. |
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makeCurrent () | |
Make the viewer Rendering context current
for the calling thread... |
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int | getViewportIndex (float x, float y) |
updateViewportsRegions () | |
onDrawElementsChanged (int drawElements) |
awViewing.Viewer.__init__ | ( | ) |
This class encapsulates the creation of a window for viewing a scene file specified as an argument.
awViewing.Viewer.__del__ | ( | ) |
Reimplemented from awViewing.Display.
bool awViewing.Viewer.initialize | ( | awInput::EventDispatcher | dispatcher | ) |
initialize must be called prior to invoking "realize".
If initialize returns false then some undefined error likely occurred.
Reimplemented from awViewing.Display.
bool awViewing.Viewer.stopRequested | ( | ) |
Do not use the following methods if you plan to call either "run" or "runAsynchronous".
Reimplemented from awViewing.Display.
bool awViewing.Viewer.step | ( | ) |
Reimplemented from awViewing.Display.
awViewing.Viewer.cleanup | ( | ) |
Reimplemented from awViewing.Display.
bool awViewing.Viewer.isDone | ( | ) |
isDone should only be used after realize().
Reimplemented from awViewing.Display.
bool awViewing.Viewer.run | ( | ) |
bool awViewing.Viewer.runAsynchronous | ( | ) |
runAsynchronous is similar to run except that it first spawns a new thread in which to run the viewer loop.
This call is synchronized so that the calling thread will not return from this method until after the viewer has been realized in the new thread. waitSynchronous is the complementary method, which causes the spawned thread to join the calling thread. The value returned from the asynchronous call to the run method is returned. If this is false the viewer did not run successfully.
bool awViewing.Viewer.waitAsynchronous | ( | ) |
CameraRef awViewing.Viewer.getCamera | ( | int | viewport = 0 |
) |
Reimplemented from awViewing.Display.
ViewStateRef awViewing.Viewer.getViewState | ( | int | viewport = 0 |
) |
Reimplemented from awViewing.Display.
awViewing.Viewer.setMouseMode | ( | MouseMode | ) |
Reimplemented from awViewing.Display.
awViewing.Viewer.clearButtonState | ( | ) |
IntersectorRef awViewing.Viewer.createIntersector | ( | int | drawElements | ) |
Allocate a new Intersector or Selector.
The callers are responsible for deleting the returned objects.
Reimplemented from awViewing.Display.
IntersectorRef awViewing.Viewer.createIntersector | ( | int | drawElements, |
float | x, | ||
float | y | ||
) |
Reimplemented from awViewing.Display.
BoxIntersectorRef awViewing.Viewer.createBoxIntersector | ( | int | drawElements | ) |
Reimplemented from awViewing.Display.
awViewing.Viewer.setPositionAndSize | ( | int | x, |
int | y, | ||
int | width, | ||
int | height | ||
) |
Methods for setting the Position and size of the display CameraID is the index of the camera, starting at zero.
Position (x,y)=(0,0) is the bottom left corner of the screen. Height and width are in pixels and must be greater than zero.
Reimplemented from awViewing.Display.
awViewing.Viewer.getPositionAndSize | ( | int | x, |
int | y, | ||
int | width, | ||
int | height | ||
) |
Reimplemented from awViewing.Display.
awViewing.Viewer.getWindowSize | ( | int | width, |
int | height | ||
) |
Reimplemented from awViewing.Display.
awViewing.Viewer.setAutoCam | ( | awViewing::AutoCamInterface | ) |
awViewing::AutoCamInterface awViewing.Viewer.getAutoCam | ( | ) |
AutoCam::CameraParameters awViewing.Viewer.getAutoCamParameters | ( | ) |
Reimplemented from awViewing.Display.
awViewing.Viewer.setAutoCamParameters | ( | AutoCam::CameraParameters | params | ) |
Reimplemented from awViewing.Display.
bool awViewing.Viewer.pollAutoCamChangePending | ( | ) |
Reimplemented from awViewing.Display.
awViewing.Viewer.setAutoCamChangePending | ( | bool | state | ) |
Reimplemented from awViewing.Display.
awViewing.Viewer.setAutoCamWalking | ( | bool | state | ) |
bool awViewing.Viewer.getAutoCamWalking | ( | ) |
awViewing.Viewer.setDrawMode | ( | DrawMode | drawMode | ) |
Changes the draw mode.
If the drawmode is set to wireframe, the scene root will exclude the environment from rendering.
Reimplemented from awViewing.Display.
awViewing.Viewer.setSelectionDrawMode | ( | DrawMode | drawMode | ) |
DrawMode awViewing.Viewer.getSelectionDrawMode | ( | ) |
bool awViewing.Viewer.setShadingMode | ( | ShadingMode | shadingMode | ) |
Reimplemented from awViewing.Display.
awViewing.Viewer.requestRedraw | ( | ) |
Request that the view be refreshed.
If the application is in an idle state, request redraw does not cause it to get out of idle state.
Reimplemented from awViewing.Display.
awViewing.Viewer.printModel | ( | str | subrootName | ) |
Reimplemented from awViewing.Display.
awViewing.Viewer.printShadows | ( | ) |
awViewing.Viewer.setParentWindow | ( | long | win | ) |
This method sets the parent window within which the viewer window will be created.
We will create the view window with the same size as this parent window.
bool awViewing.Viewer.hasParentWindow | ( | ) |
Test whether the viewer has a parent window.
NativeWindow awViewing.Viewer.getNativeWindow | ( | ) |
awViewing.Viewer.setDefaultImagePath | ( | str | ) |
If a texture can't be found, this will be used.
Reimplemented from awViewing.Display.
awViewing.Viewer.getImplementation | ( | ) |
getImplementation allows those with access only to the base class interface to get at the native implemenation for this display object.
Reimplemented from awViewing.Display.
SnapperRef awViewing.Viewer.getSnapper | ( | ) |
Reimplemented from awViewing.Display.
awViewing.Viewer.setNumActiveViewports | ( | int | i | ) |
int awViewing.Viewer.numActiveViewports | ( | ) |
Reimplemented from awViewing.Display.
awViewing.Viewer.getViewportRegion | ( | float | x, |
float | y, | ||
float | w, | ||
float | h, | ||
float | px, | ||
float | py | ||
) |
Reimplemented from awViewing.Display.
awViewing.Viewer.getViewportRegion | ( | float | x, |
float | y, | ||
float | w, | ||
float | h, | ||
int | index | ||
) |
Reimplemented from awViewing.Display.
awViewing.Viewer.setActivityStatus | ( | bool | state | ) |
setActivityStatus overrides our base class so we can do something extra.
Reimplemented from awViewing.Display.
awViewing.Viewer.userActivity | ( | awInput::EventQueue | ) |
userActivity implements the EventQueueClient pure virtual interface.
awViewing.Viewer.enableClientMode | ( | bool | flag | ) |
bool awViewing.Viewer.isClientModeEnabled | ( | ) |
awViewing.Viewer.enableSynchronizedSwap | ( | bool | flag | ) |
bool awViewing.Viewer.isSynchronizedSwapEnabled | ( | ) |
awViewing.Viewer.syncSwapBuffers | ( | ) |
awViewing.Viewer.computeSWAALevelForThisFrame | ( | ) |
awViewing.Viewer.setPointOfInterest | ( | awLinear::Point | pos | ) |
Reimplemented from awViewing.Display.
awViewing.Viewer.setTextureSizeLimit | ( | int | ) |
Limit the texture size; -1 sets it to hardware limit It is recommended to use a power of two.
Reimplemented from awViewing.Display.
bool awViewing.Viewer.setEnableRT | ( | bool | state | ) |
setEnableRT will switch in/out of Rapid RT rendering:.
Reimplemented from awViewing.Display.
bool awViewing.Viewer.getEnableRT | ( | ) |
Reimplemented from awViewing.Display.
bool awViewing.Viewer.getRTUpdateMode | ( | ) |
The RT update mode indicates whether Rapid RT shaders are being updated synchronously with non-RT shaders.
See also: Refresh.
Reimplemented from awViewing.Display.
bool awViewing.Viewer.setEnableRTCluster | ( | bool | state | ) |
Reimplemented from awViewing.Display.
bool awViewing.Viewer.getEnableRTCluster | ( | ) |
Reimplemented from awViewing.Display.
awViewing.Viewer.setRTCluster | ( | str | host, |
int | port, | ||
int | threads | ||
) |
Reimplemented from awViewing.Display.
awViewing.Viewer.setRTMaxAODistanceDefault | ( | float | ) |
Reimplemented from awViewing.Display.
int awViewing.Viewer.getRTCurrentProgressTime | ( | ) |
Returns the time in seconds since the progressive rendering restarted.
awOGS::StyleProxyRef awViewing.Viewer.getStyleProxy | ( | int | viewportIndex = 0 |
) |
awOGS::SSAOProxyRef awViewing.Viewer.getSSAOProxy | ( | int | viewportIndex = 0 |
) |
awOGS::RapidRTProxyRef awViewing.Viewer.getRapidRTProxy | ( | int | viewportIndex = 0 |
) |
awOGS::RapidRTProxyRef awViewing.Viewer.getSnapperRapidRTProxy | ( | ) |
awViewing.Viewer.setUseFade | ( | bool | value | ) |
awViewing.Viewer.setFadeFactor | ( | float | value | ) |
awViewing.Viewer.setFadeColor | ( | float | r, |
float | g, | ||
float | b | ||
) |
awViewing.Viewer.setEnableCulling | ( | bool | enable | ) |
Reimplemented from awViewing.Display.
awViewing.Viewer.shutDown | ( | ) |
awSupport::DrawCacheMapRef awViewing.Viewer.getDrawCache | ( | ) |
awViewing.Viewer.setDrawCache | ( | awSupport::DrawCacheMapRef | ) |
awViewing.Viewer.resetDrawCache | ( | ) |
awViewing.Viewer.saveDrawCache | ( | str | dir, |
bool | isSaveCurrent | ||
) |
awViewing.Viewer.setScriptRunning | ( | bool | running | ) |
bool awViewing.Viewer.getScriptRunning | ( | ) |
bool awViewing.Viewer.hasShadowCaster | ( | awScene::ShadowCasterRef | caster | ) |
awScene::ShadowCasterRef awViewing.Viewer.addShadowCaster | ( | awScene::ShadowCasterRef | caster | ) |
awViewing.Viewer.setEnvironmentLight | ( | awSupport::ValueParameterGroupRef | envLight | ) |
Reimplemented from awViewing.Display.
awViewing.Viewer.ApplyBloomParameters | ( | NativeRenderer | renderer | ) |
bool awViewing.Viewer.computeCurrentSWAALevel | ( | ) | [protected] |
awViewing.Viewer.awaitDrawCompletion | ( | ) | [protected] |
Reimplemented from awViewing.Display.
bool awViewing.Viewer.checkBusy | ( | ) | [protected] |
bool awViewing.Viewer.ifReallyIdleThenSleep | ( | ) | [protected] |
awViewing.Viewer.realize | ( | ) | [protected] |
The realize method is intended to actually instantiate the target for the renderer (i.e.
window or pbuffer) and any support required to run the display context. e.g. window message handling.
Reimplemented from awViewing.Display.
bool awViewing.Viewer.renderFrame | ( | float | time | ) | [protected] |
Sub-classes should implement renderFrame to actually draw the current frames image.
This method is called from step after dispatching all pending events.
Reimplemented from awViewing.Display.
bool awViewing.Viewer.update | ( | ) | [protected] |
Update performs scene graph modifications after each frame has completed rendering.
This base class method should be called by any sub-class overrides. Returns true as long as the stopRequested() flag is not set.
Reimplemented from awViewing.Display.
awViewing.Viewer.makeCurrent | ( | ) | [protected] |
Make the viewer Rendering context current for the calling thread...
Reimplemented from awViewing.Display.
int awViewing.Viewer.getViewportIndex | ( | float | x, |
float | y | ||
) | [protected] |
awViewing.Viewer.updateViewportsRegions | ( | ) | [protected] |
awViewing.Viewer.onDrawElementsChanged | ( | int | drawElements | ) | [protected] |
Reimplemented from awViewing.Display.