Public Member Functions |
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__init__ (bool interactive) | |
This class exposes an abstract interface to
a display sub-system. |
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__del__ () | |
bool | setDrawElements (int drawElements) |
int | getDrawElements () |
setScene (awScene::Node) | |
setModelRoot (awScene::Node) | |
setOverlayRoot (awScene::Node) | |
setBackplateRoot (awScene::Node) | |
bool | initialize (awInput::EventDispatcher dispatcher) |
initialize must be called prior to invoking
"realize". |
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realize () | |
The realize method is intended to actually
instantiate the target for the renderer (i.e. |
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bool | stopRequested () |
bool | step () |
cleanup () | |
bool | isDone () |
isDone will only return true after the
display has successfully cleaned up via
cleanup(). |
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bool | isResetted () |
reset should be called whenever a scene is
closed in order to release any cached state information. |
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reset () | |
bool | setEnableRT (bool state) |
bool | getEnableRT () |
bool | getRTUpdateMode () |
The RT update mode indicates whether Rapid
RT shaders are being updated synchronously with non-RT shaders.
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bool | setEnableRTCluster (bool state) |
bool | getEnableRTCluster () |
setRTCluster (str host, int port, int threads) | |
setRTMaxAODistanceDefault (float) | |
bindDynamicTextures () | |
releaseDynamicTextures () | |
bindDynamicTexture (int index) | |
releaseDynamicTexture (int index) | |
CameraRef | getCamera (int viewport=0) |
ViewStateRef | getViewState (int viewport=0) |
AutoCam::CameraParameters | getAutoCamParameters () |
setAutoCamParameters (AutoCam::CameraParameters params) | |
bool | pollAutoCamChangePending () |
setAutoCamChangePending (bool state) | |
getPointOfInterest (awLinear::Point pos) | |
Todo: Move camera methods to a new Camera
class... |
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setPointOfInterest (awLinear::Point pos) | |
getViewportRegion (float x, float y, float w, float h, float px, float py) | |
getViewportRegion (float x, float y, float w, float h, int index) | |
enableManualStereo (float winRegionLLXLeft, float winRegionLLYLeft, float winRegionURXLeft, float winRegionURYLeft, float winRegionLLXRight, float winRegionLLYRight, float winRegionURXRight, float winRegionURYRight, float winOffsetLeftX, float winOffsetLeftY, float winOffsetRightX, float winOffsetRightY, float camRotLeftX, float camRotLeftY, float camRotLeftZ, float camRotRightX, float camRotRightY, float camRotRightZ, float camMoveLeftX, float camMoveLeftY, float camMoveLeftZ, float camMoveRightX, float camMoveRightY, float camMoveRightZ) | |
Instead of the built in stereo that works
from an eye distance, figure out the offsets manually. |
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disableManualStereo () | |
setTextureSizeLimit (int) | |
Limit the texture size; -1 sets it to
hardware limit It is recommended to use a power of two. |
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setFrameTimeValue (float timeValue) | |
float | getFrameTimeValue () |
int | getRefreshRate () |
setFullScreen (bool fullScreen) | |
The fullscreen argument indicates whether
the viewer should open a fullscreen window or a normal bordered
window. |
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toggleFullScreen () | |
bool | isFullScreen () |
bool | isInteractive () |
setMouseMode (MouseMode) | |
IntersectorRef | createIntersector (int drawElements) |
Allocate a new
Intersector or Selector. |
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IntersectorRef | createIntersector (int drawElements, float x, float y) |
BoxIntersectorRef | createBoxIntersector (int drawElements) |
setExitRequest (bool exit) | |
bool | getExitRequest () |
setEnableRender (bool state) | |
Rendering can be disabled without affecting
the execution of the render/event loop... |
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bool | getEnableRender () |
setAdvancePerFrame (bool state) | |
bool | getAdvancePerFrame () |
awInput::EventQueue | getEventQueue () |
awInput::EventDispatcher | getEventDispatcher () |
setShortDescription (str description) | |
Since the viewer can display help/about
information we can give it a short description of this application.
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getShortDescription (str description) | |
setPositionAndSize (int x, int y, int width, int height) | |
Methods for setting the Position and size of
the display CameraID is the index of the camera, starting at zero.
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getPositionAndSize (int x, int y, int width, int height) | |
getWindowSize (int width, int height) | |
setDrawMode (DrawMode drawMode) | |
Sets the draw mode to a specific mode
declared by the DrawMode enum. |
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DrawMode | getDrawMode () |
bool | setShadingMode (ShadingMode shadingMode) |
ShadingMode | getShadingMode () |
bool | setTransparencyTechnique (TransparencyTechnique technique) |
TransparencyTechnique | getTransparencyTechnique () |
showNormals (bool show) | |
Turns on and off the display of normals.
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requestRedraw () | |
Request that the view be refreshed. |
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setActivityStatus (bool state) | |
The activity status indicator is used to
prevent the display loop from pausing. |
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bool | getActivityStatus () |
bool | getIdleState () |
printModel (str subrootName) | |
getImplementation () | |
getImplementation allows those with access
only to the base class interface to get at the native
implementation for this display object. |
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int | numActiveViewports () |
SnapperRef | getSnapper () |
setDefaultImagePath (str) | |
If a texture can't be found, this will be
used. |
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setEnvironmentLight (awSupport::ValueParameterGroupRef envLight) | |
awSupport::ValueParameterGroupRef | getDisplayOptions () |
setEnableCulling (bool enable) | |
resetBackgroundColor () | |
Window background color. |
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setBackgroundColor (float r, float g, float b, float a) | |
getBackgroundColorAsDouble (float) | |
getBackgroundColorAsFloat (float) | |
getBackgroundColorAsRGB (float r, float g, float b) | |
This one is useful for Python access with
(r,g,b) = display.getBackgroundColorAsRGB(). |
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setEnableStereoFormat () | |
bool | getEnableStereoFormat () |
reloadBackplateImage () | |
Protected Member Functions |
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bool | renderFrame (float time) |
Sub-classes should implement renderFrame to
actually draw the current frames image. |
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bool | update () |
Update performs scene graph modifications
after each frame has completed rendering. |
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synchronizeGraphs () | |
makeCurrent () | |
Make the viewer Rendering context current
for the calling thread... |
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setIdleState (bool state) | |
checkIdleStatus (bool state) | |
postDispatchChecks () | |
awaitDrawCompletion () | |
dispatchEvents () | |
setDirtyCamera (bool dirty) | |
bool | isDirtyCamera () |
timerStart () | |
Convenience methods for performance
monitoring. |
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timerEnd (str what) | |
onDrawElementsChanged (int drawElements) | |
Protected Attributes |
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awThread::Mutex | myLock |
str | myShortDescription |
awInput::EventQueue | myEventQueue |
awInput::EventDispatcher | myEventDispatcher |
awSupport::LocalTimer | myTimer |
awLinear::Point | myPointOfInterest |
DrawMode | myDrawMode |
ShadingMode | myShadingMode |
TransparencyTechnique | myTransparencyTechnique |
float | mySwapTime |
float | myIdleStartTime |
float | myTimeReferenceValue |
float | myTimeReferenceStart |
int | myTimeReferenceCounter |
bool | myIdleState |
bool | myExitRequest |
bool | myIsInteractive |
bool | myAdvancePerFrame |
bool | myDirtyCamera |
bool | myActivityStatus |
bool | myRenderEnabled |
bool | myFrameStarted |
awViewing.Display.__init__ | ( | bool | interactive | ) |
This class exposes an abstract interface to a display sub-system.
This could be an offline rendering system or an interactive display system.
awViewing.Display.__del__ | ( | ) |
Reimplemented in awViewing.Viewer.
bool awViewing.Display.setDrawElements | ( | int | drawElements | ) |
int awViewing.Display.getDrawElements | ( | ) |
awViewing.Display.setScene | ( | awScene::Node | ) |
awViewing.Display.setModelRoot | ( | awScene::Node | ) |
awViewing.Display.setOverlayRoot | ( | awScene::Node | ) |
awViewing.Display.setBackplateRoot | ( | awScene::Node | ) |
bool awViewing.Display.initialize | ( | awInput::EventDispatcher | dispatcher | ) |
initialize must be called prior to invoking "realize".
If initialize returns false then some undefined error occurred.
Sub-classes must invoke this base class method.
Reimplemented in awViewing.Viewer.
awViewing.Display.realize | ( | ) |
The realize method is intended to actually instantiate the target for the renderer (i.e.
window or pbuffer) and any support required to run the display context. e.g. window message handling.
Reimplemented in awViewing.Viewer.
bool awViewing.Display.stopRequested | ( | ) |
Reimplemented in awViewing.Viewer.
bool awViewing.Display.step | ( | ) |
Reimplemented in awViewing.Viewer.
awViewing.Display.cleanup | ( | ) |
Reimplemented in awViewing.Viewer.
bool awViewing.Display.isDone | ( | ) |
isDone will only return true after the display has successfully cleaned up via cleanup().
Should be called only after realize().
Reimplemented in awViewing.Viewer.
bool awViewing.Display.isResetted | ( | ) |
reset should be called whenever a scene is closed in order to release any cached state information.
awViewing.Display.reset | ( | ) |
bool awViewing.Display.setEnableRT | ( | bool | state | ) |
Reimplemented in awViewing.Viewer.
bool awViewing.Display.getEnableRT | ( | ) |
Reimplemented in awViewing.Viewer.
bool awViewing.Display.getRTUpdateMode | ( | ) |
The RT update mode indicates whether Rapid RT shaders are being updated synchronously with non-RT shaders.
See also: Refresh.
Reimplemented in awViewing.Viewer.
bool awViewing.Display.setEnableRTCluster | ( | bool | state | ) |
Reimplemented in awViewing.Viewer.
bool awViewing.Display.getEnableRTCluster | ( | ) |
Reimplemented in awViewing.Viewer.
awViewing.Display.setRTCluster | ( | str | host, |
int | port, | ||
int | threads | ||
) |
Reimplemented in awViewing.Viewer.
awViewing.Display.setRTMaxAODistanceDefault | ( | float | ) |
Reimplemented in awViewing.Viewer.
awViewing.Display.bindDynamicTextures | ( | ) |
awViewing.Display.releaseDynamicTextures | ( | ) |
awViewing.Display.bindDynamicTexture | ( | int | index | ) |
awViewing.Display.releaseDynamicTexture | ( | int | index | ) |
CameraRef awViewing.Display.getCamera | ( | int | viewport = 0 |
) |
Reimplemented in awViewing.Viewer.
ViewStateRef awViewing.Display.getViewState | ( | int | viewport = 0 |
) |
Reimplemented in awViewing.Viewer.
AutoCam::CameraParameters awViewing.Display.getAutoCamParameters | ( | ) |
Reimplemented in awViewing.Viewer.
awViewing.Display.setAutoCamParameters | ( | AutoCam::CameraParameters | params | ) |
Reimplemented in awViewing.Viewer.
bool awViewing.Display.pollAutoCamChangePending | ( | ) |
Reimplemented in awViewing.Viewer.
awViewing.Display.setAutoCamChangePending | ( | bool | state | ) |
Reimplemented in awViewing.Viewer.
awViewing.Display.getPointOfInterest | ( | awLinear::Point | pos | ) |
Todo: Move camera methods to a new Camera class...
awViewing.Display.setPointOfInterest | ( | awLinear::Point | pos | ) |
Reimplemented in awViewing.Viewer.
awViewing.Display.getViewportRegion | ( | float | x, |
float | y, | ||
float | w, | ||
float | h, | ||
float | px, | ||
float | py | ||
) |
Reimplemented in awViewing.Viewer.
awViewing.Display.getViewportRegion | ( | float | x, |
float | y, | ||
float | w, | ||
float | h, | ||
int | index | ||
) |
Reimplemented in awViewing.Viewer.
awViewing.Display.enableManualStereo | ( | float | winRegionLLXLeft, |
float | winRegionLLYLeft, | ||
float | winRegionURXLeft, | ||
float | winRegionURYLeft, | ||
float | winRegionLLXRight, | ||
float | winRegionLLYRight, | ||
float | winRegionURXRight, | ||
float | winRegionURYRight, | ||
float | winOffsetLeftX, | ||
float | winOffsetLeftY, | ||
float | winOffsetRightX, | ||
float | winOffsetRightY, | ||
float | camRotLeftX, | ||
float | camRotLeftY, | ||
float | camRotLeftZ, | ||
float | camRotRightX, | ||
float | camRotRightY, | ||
float | camRotRightZ, | ||
float | camMoveLeftX, | ||
float | camMoveLeftY, | ||
float | camMoveLeftZ, | ||
float | camMoveRightX, | ||
float | camMoveRightY, | ||
float | camMoveRightZ | ||
) |
Instead of the built in stereo that works from an eye distance, figure out the offsets manually.
awViewing.Display.disableManualStereo | ( | ) |
awViewing.Display.setTextureSizeLimit | ( | int | ) |
Limit the texture size; -1 sets it to hardware limit It is recommended to use a power of two.
Reimplemented in awViewing.Viewer.
awViewing.Display.setFrameTimeValue | ( | float | timeValue | ) |
float awViewing.Display.getFrameTimeValue | ( | ) |
int awViewing.Display.getRefreshRate | ( | ) |
awViewing.Display.setFullScreen | ( | bool | fullScreen | ) |
The fullscreen argument indicates whether the viewer should open a fullscreen window or a normal bordered window.
awViewing.Display.toggleFullScreen | ( | ) |
bool awViewing.Display.isFullScreen | ( | ) |
bool awViewing.Display.isInteractive | ( | ) |
awViewing.Display.setMouseMode | ( | MouseMode | ) |
Reimplemented in awViewing.Viewer.
IntersectorRef awViewing.Display.createIntersector | ( | int | drawElements | ) |
Allocate a new Intersector or Selector.
The callers are responsible for deleting the returned objects.
Reimplemented in awViewing.Viewer.
IntersectorRef awViewing.Display.createIntersector | ( | int | drawElements, |
float | x, | ||
float | y | ||
) |
Reimplemented in awViewing.Viewer.
BoxIntersectorRef awViewing.Display.createBoxIntersector | ( | int | drawElements | ) |
Reimplemented in awViewing.Viewer.
awViewing.Display.setExitRequest | ( | bool | exit | ) |
bool awViewing.Display.getExitRequest | ( | ) |
awViewing.Display.setEnableRender | ( | bool | state | ) |
Rendering can be disabled without affecting the execution of the render/event loop...
bool awViewing.Display.getEnableRender | ( | ) |
awViewing.Display.setAdvancePerFrame | ( | bool | state | ) |
bool awViewing.Display.getAdvancePerFrame | ( | ) |
awInput::EventQueue awViewing.Display.getEventQueue | ( | ) |
awInput::EventDispatcher awViewing.Display.getEventDispatcher | ( | ) |
awViewing.Display.setShortDescription | ( | str | description | ) |
Since the viewer can display help/about information we can give it a short description of this application.
awViewing.Display.getShortDescription | ( | str | description | ) |
awViewing.Display.setPositionAndSize | ( | int | x, |
int | y, | ||
int | width, | ||
int | height | ||
) |
Methods for setting the Position and size of the display CameraID is the index of the camera, starting at zero.
Position (x,y)=(0,0) is the bottom left corner of the screen. Height and width are in pixels and must be greater than zero.
Reimplemented in awViewing.Viewer.
awViewing.Display.getPositionAndSize | ( | int | x, |
int | y, | ||
int | width, | ||
int | height | ||
) |
Reimplemented in awViewing.Viewer.
awViewing.Display.getWindowSize | ( | int | width, |
int | height | ||
) |
Reimplemented in awViewing.Viewer.
awViewing.Display.setDrawMode | ( | DrawMode | drawMode | ) |
Sets the draw mode to a specific mode declared by the DrawMode enum.
Reimplemented in awViewing.Viewer.
DrawMode awViewing.Display.getDrawMode | ( | ) |
bool awViewing.Display.setShadingMode | ( | ShadingMode | shadingMode | ) |
Reimplemented in awViewing.Viewer.
ShadingMode awViewing.Display.getShadingMode | ( | ) |
bool awViewing.Display.setTransparencyTechnique | ( | TransparencyTechnique | technique | ) |
TransparencyTechnique awViewing.Display.getTransparencyTechnique | ( | ) |
awViewing.Display.showNormals | ( | bool | show | ) |
Turns on and off the display of normals.
awViewing.Display.requestRedraw | ( | ) |
Request that the view be refreshed.
If the application is in an idle state, request redraw does not cause it to get out of idle state.
Reimplemented in awViewing.Viewer.
awViewing.Display.setActivityStatus | ( | bool | state | ) |
The activity status indicator is used to prevent the display loop from pausing.
Call this with a value of true when you know you will need a redraw immediately. This differs from request Redraw in that it does not queue an event. Setting the activity status to true takes the application out of the idle state.
Reimplemented in awViewing.Viewer.
bool awViewing.Display.getActivityStatus | ( | ) |
bool awViewing.Display.getIdleState | ( | ) |
awViewing.Display.printModel | ( | str | subrootName | ) |
Reimplemented in awViewing.Viewer.
awViewing.Display.getImplementation | ( | ) |
getImplementation allows those with access only to the base class interface to get at the native implementation for this display object.
Reimplemented in awViewing.Viewer.
int awViewing.Display.numActiveViewports | ( | ) |
Reimplemented in awViewing.Viewer.
SnapperRef awViewing.Display.getSnapper | ( | ) |
Reimplemented in awViewing.Viewer.
awViewing.Display.setDefaultImagePath | ( | str | ) |
If a texture can't be found, this will be used.
Reimplemented in awViewing.Viewer.
awViewing.Display.setEnvironmentLight | ( | awSupport::ValueParameterGroupRef | envLight | ) |
Reimplemented in awViewing.Viewer.
awSupport::ValueParameterGroupRef awViewing.Display.getDisplayOptions | ( | ) |
awViewing.Display.setEnableCulling | ( | bool | enable | ) |
Reimplemented in awViewing.Viewer.
awViewing.Display.resetBackgroundColor | ( | ) |
Window background color.
awViewing.Display.setBackgroundColor | ( | float | r, |
float | g, | ||
float | b, | ||
float | a | ||
) |
awViewing.Display.getBackgroundColorAsDouble | ( | float | ) |
awViewing.Display.getBackgroundColorAsFloat | ( | float | ) |
awViewing.Display.getBackgroundColorAsRGB | ( | float | r, |
float | g, | ||
float | b | ||
) |
This one is useful for Python access with (r,g,b) = display.getBackgroundColorAsRGB().
awViewing.Display.setEnableStereoFormat | ( | ) |
bool awViewing.Display.getEnableStereoFormat | ( | ) |
awViewing.Display.reloadBackplateImage | ( | ) |
bool awViewing.Display.renderFrame | ( | float | time | ) | [protected] |
Sub-classes should implement renderFrame to actually draw the current frames image.
This method is called from step after dispatching all pending events.
Reimplemented in awViewing.Viewer.
bool awViewing.Display.update | ( | ) | [protected] |
Update performs scene graph modifications after each frame has completed rendering.
This base class method should be called by any sub-class overrides. Returns true as long as the stopRequested() flag is not set.
Reimplemented in awViewing.Viewer.
awViewing.Display.synchronizeGraphs | ( | ) | [protected] |
awViewing.Display.makeCurrent | ( | ) | [protected] |
Make the viewer Rendering context current for the calling thread...
Reimplemented in awViewing.Viewer.
awViewing.Display.setIdleState | ( | bool | state | ) | [protected] |
awViewing.Display.checkIdleStatus | ( | bool | state | ) | [protected] |
awViewing.Display.postDispatchChecks | ( | ) | [protected] |
awViewing.Display.awaitDrawCompletion | ( | ) | [protected] |
Reimplemented in awViewing.Viewer.
awViewing.Display.dispatchEvents | ( | ) | [protected] |
awViewing.Display.setDirtyCamera | ( | bool | dirty | ) | [protected] |
bool awViewing.Display.isDirtyCamera | ( | ) | [protected] |
awViewing.Display.timerStart | ( | ) | [protected] |
Convenience methods for performance monitoring.
No-ops with NDEBUG
awViewing.Display.timerEnd | ( | str | what | ) | [protected] |
awViewing.Display.onDrawElementsChanged | ( | int | drawElements | ) | [protected] |
Reimplemented in awViewing.Viewer.
awThread::Mutex
awViewing.Display.myLock [protected] |
str
awViewing.Display.myShortDescription
[protected] |
awInput::EventQueue
awViewing.Display.myEventQueue [protected] |
awInput::EventDispatcher
awViewing.Display.myEventDispatcher
[protected] |
awSupport::LocalTimer
awViewing.Display.myTimer [protected] |
awLinear::Point
awViewing.Display.myPointOfInterest
[protected] |
DrawMode
awViewing.Display.myDrawMode [protected] |
ShadingMode
awViewing.Display.myShadingMode [protected] |
TransparencyTechnique
awViewing.Display.myTransparencyTechnique
[protected] |
float
awViewing.Display.mySwapTime [protected] |
float
awViewing.Display.myIdleStartTime [protected] |
float
awViewing.Display.myTimeReferenceValue
[protected] |
float
awViewing.Display.myTimeReferenceStart
[protected] |
int
awViewing.Display.myTimeReferenceCounter
[protected] |
bool
awViewing.Display.myIdleState [protected] |
bool
awViewing.Display.myExitRequest [protected] |
bool
awViewing.Display.myIsInteractive [protected] |
bool
awViewing.Display.myAdvancePerFrame
[protected] |
bool
awViewing.Display.myDirtyCamera [protected] |
bool
awViewing.Display.myActivityStatus
[protected] |
bool
awViewing.Display.myRenderEnabled [protected] |
bool
awViewing.Display.myFrameStarted [protected] |