awViewing.Viewer Member List

This is the complete list of members for awViewing.Viewer, including all inherited members.
__del__()awViewing.Viewer
__init__()awViewing.Viewer
awViewing::Display.__init__(bool interactive)awViewing.Display
addShadowCaster(awScene::ShadowCasterRef caster)awViewing.Viewer
ApplyBloomParameters(NativeRenderer renderer)awViewing.Viewer
awaitDrawCompletion()awViewing.Viewer [protected]
bindDynamicTexture(int index)awViewing.Display
bindDynamicTextures()awViewing.Display
checkBusy()awViewing.Viewer [protected]
checkIdleStatus(bool state)awViewing.Display [protected]
cleanup()awViewing.Viewer
clearButtonState()awViewing.Viewer
computeCurrentSWAALevel()awViewing.Viewer [protected]
computeSWAALevelForThisFrame()awViewing.Viewer
createBoxIntersector(int drawElements)awViewing.Viewer
createIntersector(int drawElements)awViewing.Viewer
createIntersector(int drawElements, float x, float y)awViewing.Viewer
disableManualStereo()awViewing.Display
dispatchEvents()awViewing.Display [protected]
enableClientMode(bool flag)awViewing.Viewer
enableManualStereo(float winRegionLLXLeft, float winRegionLLYLeft, float winRegionURXLeft, float winRegionURYLeft, float winRegionLLXRight, float winRegionLLYRight, float winRegionURXRight, float winRegionURYRight, float winOffsetLeftX, float winOffsetLeftY, float winOffsetRightX, float winOffsetRightY, float camRotLeftX, float camRotLeftY, float camRotLeftZ, float camRotRightX, float camRotRightY, float camRotRightZ, float camMoveLeftX, float camMoveLeftY, float camMoveLeftZ, float camMoveRightX, float camMoveRightY, float camMoveRightZ)awViewing.Display
enableSynchronizedSwap(bool flag)awViewing.Viewer
getActivityStatus()awViewing.Display
getAdvancePerFrame()awViewing.Display
getAutoCam()awViewing.Viewer
getAutoCamParameters()awViewing.Viewer
getAutoCamWalking()awViewing.Viewer
getBackgroundColorAsDouble(float)awViewing.Display
getBackgroundColorAsFloat(float)awViewing.Display
getBackgroundColorAsRGB(float r, float g, float b)awViewing.Display
getCamera(int viewport=0)awViewing.Viewer
getDisplayOptions()awViewing.Display
getDrawCache()awViewing.Viewer
getDrawElements()awViewing.Display
getDrawMode()awViewing.Display
getEnableRender()awViewing.Display
getEnableRT()awViewing.Viewer
getEnableRTCluster()awViewing.Viewer
getEnableStereoFormat()awViewing.Display
getEventDispatcher()awViewing.Display
getEventQueue()awViewing.Display
getExitRequest()awViewing.Display
getFrameTimeValue()awViewing.Display
getIdleState()awViewing.Display
getImplementation()awViewing.Viewer
getNativeWindow()awViewing.Viewer
getPointOfInterest(awLinear::Point pos)awViewing.Display
getPositionAndSize(int x, int y, int width, int height)awViewing.Viewer
getRapidRTProxy(int viewportIndex=0)awViewing.Viewer
getRefreshRate()awViewing.Display
getRTCurrentProgressTime()awViewing.Viewer
getRTUpdateMode()awViewing.Viewer
getScriptRunning()awViewing.Viewer
getSelectionDrawMode()awViewing.Viewer
getShadingMode()awViewing.Display
getShortDescription(str description)awViewing.Display
getSnapper()awViewing.Viewer
getSnapperRapidRTProxy()awViewing.Viewer
getSSAOProxy(int viewportIndex=0)awViewing.Viewer
getStyleProxy(int viewportIndex=0)awViewing.Viewer
getTransparencyTechnique()awViewing.Display
getViewportIndex(float x, float y)awViewing.Viewer [protected]
getViewportRegion(float x, float y, float w, float h, float px, float py)awViewing.Viewer
getViewportRegion(float x, float y, float w, float h, int index)awViewing.Viewer
getViewState(int viewport=0)awViewing.Viewer
getWindowSize(int width, int height)awViewing.Viewer
hasParentWindow()awViewing.Viewer
hasShadowCaster(awScene::ShadowCasterRef caster)awViewing.Viewer
ifReallyIdleThenSleep()awViewing.Viewer [protected]
initialize(awInput::EventDispatcher dispatcher)awViewing.Viewer
isClientModeEnabled()awViewing.Viewer
isDirtyCamera()awViewing.Display [protected]
isDone()awViewing.Viewer
isFullScreen()awViewing.Display
isInteractive()awViewing.Display
isResetted()awViewing.Display
isSynchronizedSwapEnabled()awViewing.Viewer
makeCurrent()awViewing.Viewer [protected]
myActivityStatusawViewing.Display [protected]
myAdvancePerFrameawViewing.Display [protected]
myDirtyCameraawViewing.Display [protected]
myDrawModeawViewing.Display [protected]
myEventDispatcherawViewing.Display [protected]
myEventQueueawViewing.Display [protected]
myExitRequestawViewing.Display [protected]
myFrameStartedawViewing.Display [protected]
myIdleStartTimeawViewing.Display [protected]
myIdleStateawViewing.Display [protected]
myIsInteractiveawViewing.Display [protected]
myLockawViewing.Display [protected]
myPointOfInterestawViewing.Display [protected]
myRenderEnabledawViewing.Display [protected]
myShadingModeawViewing.Display [protected]
myShortDescriptionawViewing.Display [protected]
mySwapTimeawViewing.Display [protected]
myTimerawViewing.Display [protected]
myTimeReferenceCounterawViewing.Display [protected]
myTimeReferenceStartawViewing.Display [protected]
myTimeReferenceValueawViewing.Display [protected]
myTransparencyTechniqueawViewing.Display [protected]
numActiveViewports()awViewing.Viewer
onDrawElementsChanged(int drawElements)awViewing.Viewer [protected]
pollAutoCamChangePending()awViewing.Viewer
postDispatchChecks()awViewing.Display [protected]
printModel(str subrootName)awViewing.Viewer
printShadows()awViewing.Viewer
realize()awViewing.Viewer [protected]
releaseDynamicTexture(int index)awViewing.Display
releaseDynamicTextures()awViewing.Display
reloadBackplateImage()awViewing.Display
renderFrame(float time)awViewing.Viewer [protected]
requestRedraw()awViewing.Viewer
reset()awViewing.Display
resetBackgroundColor()awViewing.Display
resetDrawCache()awViewing.Viewer
run()awViewing.Viewer
runAsynchronous()awViewing.Viewer
saveDrawCache(str dir, bool isSaveCurrent)awViewing.Viewer
setActivityStatus(bool state)awViewing.Viewer
setAdvancePerFrame(bool state)awViewing.Display
setAutoCam(awViewing::AutoCamInterface)awViewing.Viewer
setAutoCamChangePending(bool state)awViewing.Viewer
setAutoCamParameters(AutoCam::CameraParameters params)awViewing.Viewer
setAutoCamWalking(bool state)awViewing.Viewer
setBackgroundColor(float r, float g, float b, float a)awViewing.Display
setBackplateRoot(awScene::Node)awViewing.Display
setDefaultImagePath(str)awViewing.Viewer
setDirtyCamera(bool dirty)awViewing.Display [protected]
setDrawCache(awSupport::DrawCacheMapRef)awViewing.Viewer
setDrawElements(int drawElements)awViewing.Display
setDrawMode(DrawMode drawMode)awViewing.Viewer
setEnableCulling(bool enable)awViewing.Viewer
setEnableRender(bool state)awViewing.Display
setEnableRT(bool state)awViewing.Viewer
setEnableRTCluster(bool state)awViewing.Viewer
setEnableStereoFormat()awViewing.Display
setEnvironmentLight(awSupport::ValueParameterGroupRef envLight)awViewing.Viewer
setExitRequest(bool exit)awViewing.Display
setFadeColor(float r, float g, float b)awViewing.Viewer
setFadeFactor(float value)awViewing.Viewer
setFrameTimeValue(float timeValue)awViewing.Display
setFullScreen(bool fullScreen)awViewing.Display
setIdleState(bool state)awViewing.Display [protected]
setModelRoot(awScene::Node)awViewing.Display
setMouseMode(MouseMode)awViewing.Viewer
setNumActiveViewports(int i)awViewing.Viewer
setOverlayRoot(awScene::Node)awViewing.Display
setParentWindow(long win)awViewing.Viewer
setPointOfInterest(awLinear::Point pos)awViewing.Viewer
setPositionAndSize(int x, int y, int width, int height)awViewing.Viewer
setRTCluster(str host, int port, int threads)awViewing.Viewer
setRTMaxAODistanceDefault(float)awViewing.Viewer
setScene(awScene::Node)awViewing.Display
setScriptRunning(bool running)awViewing.Viewer
setSelectionDrawMode(DrawMode drawMode)awViewing.Viewer
setShadingMode(ShadingMode shadingMode)awViewing.Viewer
setShortDescription(str description)awViewing.Display
setTextureSizeLimit(int)awViewing.Viewer
setTransparencyTechnique(TransparencyTechnique technique)awViewing.Display
setUseFade(bool value)awViewing.Viewer
showNormals(bool show)awViewing.Display
shutDown()awViewing.Viewer
step()awViewing.Viewer
stopRequested()awViewing.Viewer
synchronizeGraphs()awViewing.Display [protected]
syncSwapBuffers()awViewing.Viewer
timerEnd(str what)awViewing.Display [protected]
timerStart()awViewing.Display [protected]
toggleFullScreen()awViewing.Display
update()awViewing.Viewer [protected]
updateViewportsRegions()awViewing.Viewer [protected]
userActivity(awInput::EventQueue)awViewing.Viewer
waitAsynchronous()awViewing.Viewer