Large production models, which
            typically have hundreds of parts that are comprised of thousands
            of surfaces and surface patches, can significantly slow Hardware
            rendering performance (the frame rate) while interactively authoring
            or presenting a scene. 
         
         You can improve the interaction
            performance (even with multiple production models loaded and displayed
            side by side) by combining objects in the Organizer. Combining objects
            essentially flattens the selected object hierarchy to speed the
            frame rate. However, to prevent data loss (for example, material
            assignments), you must follow the workflow guidelines and possibly
            modify your workflow. 
         
         To learn more about the
            frame rate and its relationship to display quality, see 
                     The Organizer for
            frame rate or quality. 
         
         NoteHierarchies or groups
               containing lights cannot be combined. The combine option will be
               grayed out and unavailable when these items are selected. Deselect
               or remove the lights from the group and then combine.
            
         Combine and separate working
               guidelines and limitations
            
            Follow these working
               guidelines to combine nodes successfully without losing important data:
            
            
               - Resist
                  combining objects that go into different alternatives or behaviors.
                  If you do combine the objects, the assignments may break, and you
                  may need to redo the reassignments. 
               
- Precalculated ambient shadows may be
                  adversely affected when you combine mixed geometry (e.g. polys and
                  NURBS). Before combining, occlusion is applied differently to different
                  data types (for NURBS, through textures; for polys, through vertex
                  colors); after combining, NURBS and polys textures are ignored,
                  and all occlusion is vertex based.
               
- Combining a shadow caster will result
                  in the entire combined node being a shadow caster for that light.
               
- Combining objects that may appear to
                  have the same texture may cause the texture placement to shift or
                  scale in unexpected ways. In this case, re-place the texture on
                  the combined object.
               
- You cannot combine a node that has already
                  combined objects within it; the combine button and menu item is
                  not available in this case. An alternative approach is to separate
                  the combined node, then combine at a higher level of the hierarchy. 
               
Combine objects
            
            To combine objects: 
            
            
               - In
                  the Organizer, select the objects you want to combine, then group
                  them. The objects are grouped into one folder. 
               
- Click the folder with the grouped objects,
                  and choose Combine (or click the Combine button
                  on the toolbar). The objects are combined, and you can no longer
                  expand the node to see its contents. 
                  NoteDouble-click the
                        folder to folder to give it a more meaningful name.
                      
Separate objects 
            
            You can separate combined
               objects to gain access to parts of the combined geometry to work
               with it (for example, to flip normals, to remove duplicate surface,
               or to split geometry to add different alternatives or behaviors). 
            
            NoteSeparating is not
                  the same as undoing (Edit > Undo) the combination
                  operation. Separating retains the object hierarchy but gives you
                  access to combined objects; undoing reverts to the original object
                  hierarchies within a scene session. 
               
            To
               separate combined objects: 
            
            
               - In the Organizer, select the combined
                  objects you want to separate.
               
- Right-click the selected objects, and
                  choose Separate (or click the Separate button
                  on the toolbar). The objects are separated, and you can now expand
                  the node to see its contents.