This structure carries information about a component.
Definition at line 221 of file renderer.h.
#include <renderer.h>
Public Types |
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enum | Type { eFloat, eByte, eColor, eShort } |
Type of the component. More... |
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Public Attributes |
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enum mudbox::VertexDataProvider::ComponentDescription::Type |
m_eType |
int | m_iDimension |
Dimension of the component, must not be
greater than 4. |
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Material::VertexDataUsage | m_eUsage |
This tells the renderer what to do with this
data. It can be used for general purposes, or directly. |
enum Type |
Type of the component.
Definition at line 227 of file renderer.h.
int m_iDimension |
Dimension of the component, must not be greater than 4.
Definition at line 243 of file renderer.h.
Material::VertexDataUsage m_eUsage |
This tells the renderer what to do with this data. It can be used for general purposes, or directly.
passed to the shader in a texture coordinate channel.
Definition at line 249 of file renderer.h.