This reference page is linked to from the following overview topics: Math and Geometry Utilities.
#include <math.h>
Public Member Functions |
|
| Vector4 () | |
| Vector4 (float X, float Y, float Z, float W) | |
| bool | operator== (const Vector4 &v) const throw () |
| bool | operator!= (const Vector4 &v) const throw () |
Public Attributes |
|
| union { | |
| struct { | |
| float x | |
| float y | |
| float z | |
| float w | |
| } | |
| double m_dAlignDummy | |
| __m128 m_VecSSE | |
| }; | |
| Vector4 | ( | float | X, |
| float | Y, | ||
| float | Z, | ||
| float | W | ||
| ) | [inline] |
| bool operator== | ( | const Vector4 & | v | ) | const throw () [inline] |
| bool operator!= | ( | const Vector4 & | v | ) | const throw () [inline] |
Definition at line 614 of file math.h.
{ return !operator ==( v ); };
| float x |
| float y |
| float z |
| float w |
| double m_dAlignDummy |
| __m128 m_VecSSE |
| union { ... } |