This reference page is linked to from the following overview topics: Math and Geometry Utilities.
#include <math.h>
Public Member Functions |
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Vector4 () | |
Vector4 (float X, float Y, float Z, float W) | |
bool | operator== (const Vector4 &v) const throw () |
bool | operator!= (const Vector4 &v) const throw () |
Public Attributes |
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union { | |
struct { | |
float x | |
float y | |
float z | |
float w | |
} | |
double m_dAlignDummy | |
__m128 m_VecSSE | |
}; |
Vector4 | ( | float | X, |
float | Y, | ||
float | Z, | ||
float | W | ||
) | [inline] |
bool operator== | ( | const Vector4 & | v | ) | const throw () [inline] |
bool operator!= | ( | const Vector4 & | v | ) | const throw () [inline] |
Definition at line 614 of file math.h.
{ return !operator ==( v ); };
float x |
float y |
float z |
float w |
double m_dAlignDummy |
__m128 m_VecSSE |
union { ... } |