This reference page is linked to from the following overview topics: Mudbox Scenes, Nodes, Transformations and Coordinate Space Conversions.
This is the base class for all nodes that are transformable objects in the Mudbox scene.
For example, cameras, lights, and geometry are all derived from GroupNode. In the Mudbox scene hierarchy, each GroupNode is the child of a Transformation node, which provides its positional and size information.
Definition at line 43 of file transformation.h.
#include <transformation.h>
Public Member Functions |
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class Transformation * | Transformation (void) const |
This method returns the
Transformation node attached to this node (i.e., its Parent in.
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class Transformation* Transformation | ( | void | ) | const |
This method returns the Transformation node attached to this node (i.e., its Parent in.
the scene hierarchy). Use this returned Transformation node to scale, rotate, or translate this node.