EnvironmentMap Class Reference

This reference page is linked to from the following overview topics: Textures.



Detailed Description

Definition at line 2191 of file image.h.

#include <image.h>

Inheritance diagram for EnvironmentMap:
Inheritance graph
[legend]

List of all members.

Public Member Functions

virtual bool  Load (const QString &sFileName)
  Load an environment map from the given file.
virtual unsigned int  ConvertToOpenGLTexture (void)
  Convert the loaded environment map into an opengl texture.

Protected Member Functions

  EnvironmentMap (void)

Constructor & Destructor Documentation

EnvironmentMap ( void  ) [protected]

Member Function Documentation

virtual bool Load ( const QString &  sFileName ) [virtual]

Load an environment map from the given file.

The format of the map must be determined from the file name, or the file content itself. Should return true when the loading was successfull.

virtual unsigned int ConvertToOpenGLTexture ( void  ) [virtual]

Convert the loaded environment map into an opengl texture.

This texture must remain valid after the environment map object is deleted.


The documentation for this class was generated from the following file:

EnvironmentMap EnvironmentMap EnvironmentMap EnvironmentMap EnvironmentMap EnvironmentMap EnvironmentMap EnvironmentMap EnvironmentMap EnvironmentMap
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