Items available from the Sculpt Layers () menu:
Defines the center point of the transition (the point at which the gradient is at 50% freeze). Lower values spread the frozen areas wider, and higher values bring it tighter. Ranges from 0 to 1, default is 0.5.
See also Freeze mesh based on a sculpt layer.
Lets you load a model from disk and apply it as a layer on the active object in the scene. See Import a model as a layer.
Reflects the sculpt detail on a selected layer from one side of an object to its opposite side. Mirroring requires that the model be topologically symmetrical, even though its shape may be asymmetrical. See Set a topological axis.
Swaps the sculpt detail of a layer across the topological axis of the model. Flipping detail on a layer requires that the model be topologically symmetrical, even though its shape may be asymmetrical. See Set a topological axis.
Combine all layers onto the base level
Mirror a sculpt layer on a symmetrical model
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