The Dry Brush lets you apply paint relative to the sculpted detail on your model.
For example, you can apply paint only to the raised regions of sculpted surfaces, easily adding a highlight color, or adding scratches to simulate a weathered surface.
The Dry Brush calculates a reference plane based on the average positions of the vertices within the brush ring. It applies paint based on whether faces are above or below an invisible, dynamically calculated plane as you stroke along the surface.
Ctrl-dragging with the Dry Brush applies paint below the calculated plane, applying paint in the recessed regions of the sculpted detail.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License