The Curve Loop tool lets you create straight, uniform curves where the mesh intersects a vertical or horizontal plane, or a plane defined by your stroke. You can add curves freehand, or use the tool properties to add them at specific intervals.
By default in the Curve Tool properties the Plane style is set to Free, which lets you add straight curves across the mesh based on any plane where you draw a line.
For example, to create straight horizontal curves perpendicular to the X-axis, set Plane to X.
A wireframe preview plane displays where you click, letting you preview the curve position.
To create axis-based curves at specific intervals
As you hold, Mudbox displays the plane preview and a HUD message that shows the position of that curve in space. Drag to adjust the position of the curve and drop it when you have it in the position you want.
As you drag, Mudbox snaps the preview plane to evenly spaced Snap Distance intervals.
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