Note
Supported file formats include .mud, .obj, and .fbx.
-
-
Clears the current scene and creates a new one. Mudbox prompts you to save the current scene before creating a new one if
unsaved changes exist.
-
-
Loads a saved scene, replacing the current scene.
-
-
-
-
Saves the current scene with a new name.
- , ,
-
NoteYou must have an equivalent version of the other Autodesk product for the Send to options to be available in the menu (for example Maya 2012 with Mudbox 2012.)
Depending on the option you select, the Send to options can export items from Mudbox, start the other application, and load the file. If the other application is already
running, it prompts you to save current work before importing the Mudbox file. See also Send files to Maya, 3ds Max, or Softimage.
These menus contain the following options:
-
-
Sends only selected objects to the other application. (If nothing is selected, Mudbox sends the entire scene.)
-
-
Adds or updates paint or sculpt layers to an object in the other application.
-
-
Updates only the textures of an object in the other application.
-
-
Adds a selected object to an existing scene in the other application.
-
-
If you have previously sent multiple objects to the other application, this option selects all of those objects. However,
if you have sent multiple objects separately, this option selects only the most recently sent object.
Send Preferences
(, , )
-
-
Select one of the following:
-
-
Exports no paint layers. The model will appear with the default shading material.
-
-
Exports one paint layer for each existing channel type (Diffuse, Bump, Gloss, and so on). If a paint channel contains multiple
layers, the layers are collapsed to a single layer for exporting.
-
-
Exports all paint layers on a model combined into a layered shading material. The appearance of paint layers in the other
application can differ from the original appearance in Mudbox based on how layer blend modes are handled by each application.
Normal and displacement maps cannot be combined into a layered material, so they are collapsed into one layer within their
associated channel before export. For more information on where paint layers are saved, see
Export using FBX and
FBX preferences.
Note is currently unavailable for Softimage.
-
-
Select one of the following:
-
-
Only the current subdivision level is exported. Display the subdivision level you want before sending to the other application.
Any sculpt layers not locked to the current subdivision level are baked into the resulting mesh during export. The current
subdivision level becomes the base level for the exported mesh.
-
-
Preserves the separate sculpt layers for export. Only sculpt layers associated with the current subdivision level are exported
as blend shape/morph targets in the FBX file.
Note (Linux) A known limitation exists for on Linux systems. If you have ever run Maya as a root user, the option starts Maya, but will not load the exported mesh. This occurs because the temporary directory used by the process
is set with root user privileges. To work around this limitation, execute the command rm /tmp/commandportDefault to remove the existing temporary directory, then send the file to Maya again.
-
-
-
-
Imports a .psd file saved in your image editing program that was originally exported from Mudbox using . (See Create and edit paint layers using Photoshop.)
The Mudbox Texture layer in the .psd file is projected back onto the model in the , updating only pixels modified compared to the original capture.
-
-
-
-
Loads a model into the and stores it as a layer on the active object. After you navigate to select the file to import, the window appears with the following options:
-
-
Sets how the imported model corresponds to the active object using or .
Use when the imported model is identical to the active object. Use when there are updates to the imported model that do not allow for a vertex ID correspondence.
-
-
When on, imports the model to a layer, ignoring all layers except the base mesh (default). When off, all layers including
the base mesh are considered during import.
-
-
Imports UV texture coordinates from the selected file and applies them to the selected model. The imported UVs can be corresponded
on the selected model using vertex ID’s or by comparing the world space positions of the vertices on the two models.
-
-
Exports the selected items (faces, objects) on the model as a separate file.
-
-
-
-
Lists recently opened files for quick access.
-
-
Quits Mudbox. Mudbox prompts you to save before quitting if unsaved changes exist.