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Use this drop-down list to set which paint layers you want to export. Select from the following:
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Exports paint layers for all models in the current scene.
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Exports paint layers for the model active when you selected . The name of active model displays next to this option.
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Exports paint layers for any selected model(s). The number of selected models displays next to this option. (See also
Select and move items.)
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Lets you set the file type to export. By default, paint layers are exported in the same type you specified when creating the
paint layer.
You can change the file type when exporting, for example, if you have used 16-bit textures for painting, but you want to export
them as 8-bit images suitable for your game pipeline.
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Specify where you want to save exported paint layers. By default, this path is set to your default Data directory, where temporary
Mudbox files are stored. (See also
File environment.)
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Lets you specify a naming template to be applied to each saved paint layer.
By default, layers are named based on the template Layer_$M_$C_$L.
You can use wildcard characters listed in the window to specify a naming convention for both the and fields.
For example, if you export the following three paint layers for a model using the Clay material, the paint layers exported
(with the default wildcard characters) are named Layer_Clay_Diffuse_Layer1, Layer_Clay_Diffuse_Layer2, Layer_Clay_Specular_Layer3.