Set the following preferences for importing and exporting from Mudbox using the FBX format.
By default, the selected object is exported based on its current subdivision level and any detail contained on the sculpt layers associated with that subdivision level when exporting using FBX.
Turn this option on if you want to preserve the separate sculpt layers on the current subdivision level as individual blendshapes. This produces separate blend shape targets that can be modified in Maya or 3ds Max in a manner similar to the layer Strength slider within Mudbox.
When on, selected curves are saved as NURBS curves in the exported FBX file. See also Export using FBX.
By default, when you export a Mudbox scene using FBX, a subdirectory titled <filename> .fbx-files is created to store any existing paint layers (textures).
If the Mudbox scene has been previously saved and a -files subdirectory already exists, you can reference the -files directory instead.
Turn on to export an .fbx file that references the same -files subdirectory as the .mud scene.
By default, any paint layers that exist on the exported model (including the background color) are saved as discrete textures. If the 3D application supports it, the textures usually appear as layered textures on the model's shading material.
As some 3D applications do not support multiple layered textures within a single texture channel, turning on Flatten Paint Layers On Export is recommended. This causes the paint layers to be merged into one texture per channel during export.
Smooths out (blurs) the joint weighting for imported joints. A value of 0 does no smoothing, and the maximum smoothing (blur) is 100. Default is 10.
A maximum of four joints can influence a vertex on a model in Mudbox. When you import rigs where more than four joints are set to influence a vertex, only the four strongest joints are assigned for that vertex and the remaining joint influences are ignored. In some instances, the joint weighting can transition abruptly as a result.