This reference page is linked to from the following overview topics: Story.
Story Clip class.
Clips represents media, at a specific time, for a specific duration, in a track.
#include <fbstory.h>

Public Member Functions |
|
| FBStoryClip (HFBComponent pClipObject, HFBStoryTrack pTrack, FBTime pTime, HIObject pObject=NULL) | |
| Constructor. |
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| FBStoryClip (char *pFilePath, HFBStoryTrack pTrack, FBTime pTime, HIObject pObject=NULL) | |
| Constructor. |
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| virtual void | FBDelete () |
| Virtual FBDelete function. |
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| HFBStoryClip | Clone () |
| Clone the clip. |
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| FBTime | Move (FBTime pDelta, bool pForce=true) |
| Move. |
|
| FBTime | MoveTo (FBTime pTime, bool pForce=true) |
| MoveTo. |
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| HFBStoryClip | Razor (FBTime pTime) |
| Razor. |
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| void | Match () |
| Match. |
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| bool | ExportToFile (FBString pOutputFile) |
| ExportToFile. |
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| void | GetAffectedObjects (FBArrayTemplate< HFBComponent > *pAffectedObjects) |
| GetAffectedObjects. |
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| void | GetAffectedAnimationNodes (FBArrayTemplate< HFBAnimationNode > *pAffectedAnimationNodes, HFBComponent pClipObject) |
| GetAffectedAnimationNodes. |
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Public Attributes |
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| FBPropertyColor | Color |
| Read Write Property: Color of the
clip. |
|
| FBPropertyTime | Start |
| Read Write Property: Start time of
the clip local to its track. |
|
| FBPropertyTime | Stop |
| Read Write Property: Stop time of the
clip local to its track. |
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| FBPropertyTime | MarkIn |
| Read Write Property: Start time
inside the clip. |
|
| FBPropertyTime | MarkOut |
| Read Write Property: Stop time inside
the clip. |
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| FBPropertyTimeSpan | PreBlend |
| Read Write Property: Start/Stop time
of the pre-blend phase. |
|
| FBPropertyTimeSpan | PostBlend |
| Read Write Property: Start/Stop time
of the post-blend phase. |
|
| FBPropertyTime | Offset |
| Read Write Property: First loop time
offset. |
|
| FBPropertyDouble | Speed |
| Read Write Property: Speed of the
clip. |
|
| FBPropertyCamera | ShotCamera |
| Read Write Property: The camera used
for that specific shot. |
|
| FBPropertyVideo | ShotBackplate |
| Read Write Property: The backplate
used for that specific shot. |
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| FBPropertyVideo | ShotFrontplate |
| Read Write Property: The frontplate
used for that specific shot. |
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| FBPropertyBool | ShowBackplate |
| Read Write Property: Enable/Disable
the shot backplate. |
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| FBPropertyBool | ShowFrontplate |
| Read Write Property: Enable/Disable
the shot frontplate. |
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| FBPropertyTime | ShotActionStart |
| Read Write Property: If not in locked
shot mode (time discontinuity enabled), this time can be different
from the Clip->Start property. |
|
| FBPropertyTime | ShotActionStop |
| Read Write Property: If not in locked
shot mode (time discontinuity enabled), this time can be different
from the Clip->Start property. |
|
| FBPropertyAudioClip | AudioClip |
| Read Only Property: The audio clip
used by this StoryClip. |
|
| FBPropertyDouble | Scale |
| Read Write Property: Animation clip's
scaling (some don't support this property) |
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| FBPropertyVector3d | Translation |
| Read Write Property: Animation clip's
translation offset. |
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| FBPropertyVector3d | Rotation |
| Read Write Property: Animation clip's
rotation offset. |
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| FBPropertyVector3d | LoopTranslation |
| Read Write Property: Animation clip's
loop translation. |
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| FBPropertyBool | AutoLoop |
| Read Write Property: If true, clip
will automatically loop |
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| FBPropertyBool | Loop |
| Read Write Property: If true, loop
clip's animation |
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| FBPropertyBool | Ghost |
| Read Write Property: Show ghosts
|
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| FBPropertyBool | GhostModel |
| Read Write Property: Show ghost of
models |
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| FBPropertyBool | GhostTravelling |
| Read Write Property: Show ghost of
clip vector or traveling node |
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| FBPropertyBool | GhostPivot |
| Read Write Property: Show ghost of
match object |
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| FBPropertyStoryClipShowGhostMode | ShowGhostClipMode |
| Read Write Property: Show the ghost
depending on the time. |
|
| FBPropertyAnimationNode | PreBlendData |
| Read Only Property: To get the
animation of the Pre blend curve |
|
| FBPropertyAnimationNode | PostBlendData |
| Read Only Property: To get the
animation of the Post blend curve |
|
| FBPropertyListPivot | Pivots |
| List: Pivots models (Generally, only
one model is necessary) |
|
| FBPropertyStoryClipSolveMode | SolvingMode |
| Read Write Property: Solve Modes for
story character clips. |
|
| FBStoryClip | ( | HFBComponent | pClipObject, |
| HFBStoryTrack | pTrack, | ||
| FBTime | pTime, | ||
| HIObject | pObject =
NULL |
||
| ) |
Constructor.
| pClipObject | Object (media data) for the clip. |
| pTrack | The track in which we create the clip. |
| pTime | Time where the clip should begin. |
| pObject | For internal use only. |
| FBStoryClip | ( | char * | pFilePath, |
| HFBStoryTrack | pTrack, | ||
| FBTime | pTime, | ||
| HIObject | pObject =
NULL |
||
| ) |
Constructor.
| pFilePath | Media file path to create clip with. |
| pTrack | The track in which we create the clip. |
| pTime | Time where the clip should begin. |
| pObject | For internal use only. |
| virtual void FBDelete | ( | ) | [virtual] |
| HFBStoryClip Clone | ( | ) |
Clone the clip.
Move.
Move the clip of a delta offset.
| pDelta | Delta time to apply to the clip. |
| pForce | Force clip to find the nearest position if the move fail. |
MoveTo.
Move the clip to the specified time.
| pTime | Time where to put the clip. |
| pForce | Force clip to find the nearest position if the move fail. |
| HFBStoryClip Razor | ( | FBTime | pTime | ) |
Razor.
Cut (razor) the clip at the specified time.
| pTime | Time where to cut. This time is local to the track, not to the clip. |
| void Match | ( | ) |
| bool ExportToFile | ( | FBString | pOutputFile | ) |
ExportToFile.
Export animation clip to disk file.
| pOutputFile | Output file path name. |
| void GetAffectedObjects | ( | FBArrayTemplate< HFBComponent > * | pAffectedObjects | ) |
GetAffectedObjects.
Get the list of objects affected by this story clip.
| pAffectedObjects | Array of affected objects, will be filled by the function. |
| void GetAffectedAnimationNodes | ( | FBArrayTemplate< HFBAnimationNode > * | pAffectedAnimationNodes, |
| HFBComponent | pClipObject | ||
| ) |
GetAffectedAnimationNodes.
Get the list of animation nodes affected by this story clip, for a specific object.
| pAffectedAnimationNodes | Array of affected animation nodes, will be filled by the function. |
| pClipObject | The object for which we search for affected animation nodes. |
Read Write Property: Color of the clip.
Read Write Property: Start time of the clip local to its track.
Read Write Property: Stop time of the clip local to its track.
Read Write Property: Start time inside the clip.
Read Write Property: Stop time inside the clip.
Read Write Property: Start/Stop time of the pre-blend phase.
Read Write Property: Start/Stop time of the post-blend phase.
Read Write Property: First loop time offset.
Read Write Property: Speed of the clip.
| FBPropertyCamera ShotCamera |
Read Write Property: The camera used for that specific shot.
| FBPropertyVideo ShotBackplate |
Read Write Property: The backplate used for that specific shot.
| FBPropertyVideo ShotFrontplate |
Read Write Property: The frontplate used for that specific shot.
Read Write Property: Enable/Disable the shot backplate.
Read Write Property: Enable/Disable the shot frontplate.
Read Write Property: If not in locked shot mode (time discontinuity enabled), this time can be different from the Clip->Start property.
Read Write Property: If not in locked shot mode (time discontinuity enabled), this time can be different from the Clip->Start property.
| FBPropertyAudioClip AudioClip |
Read Only Property: The audio clip used by this StoryClip.
Read Write Property: Animation clip's scaling (some don't support this property)
Read Write Property: Animation clip's translation offset.
Read Write Property: Animation clip's rotation offset.
Read Write Property: Animation clip's loop translation.
Read Write Property: If true, clip will automatically loop
Read Write Property: If true, loop clip's animation
Read Write Property: Show ghosts
Read Write Property: Show ghost of models
Read Write Property: Show ghost of clip vector or traveling node
Read Write Property: Show ghost of match object
| FBPropertyStoryClipShowGhostMode ShowGhostClipMode |
Read Write Property: Show the ghost depending on the time.
See FBStoryClipShowGhostMode
| FBPropertyAnimationNode PreBlendData |
Read Only Property: To get the animation of the Pre blend curve
| FBPropertyAnimationNode PostBlendData |
Read Only Property: To get the animation of the Post blend curve
List: Pivots models (Generally, only one model is necessary)
| FBPropertyStoryClipSolveMode SolvingMode |
Read Write Property: Solve Modes for story character clips.
See FBStoryClipSolveMode