This reference page is linked to from the following overview topics: FBSystem - The System Class, FBCamera - Cameras.
Open Reality renderer interface.
Definition at line 305 of file fbrenderer.h.
#include <fbrenderer.h>

Public Member Functions |
|
| FBRenderer (HIObject pObject) | |
| Constructor. |
|
| void | SetViewport (int pX, int pY, int pW, int pH) |
| Must be called before inputing if the same
renderer is used on multiple views/cameras in the same application.
|
|
| bool | RenderBegin (int pX, int pY, int pW, int pH) |
| RenderBegin. |
|
| bool | RenderEnd (HFBView pView=NULL) |
| RenderEnd. |
|
| bool | PreRender (int pLayer=-1) |
| PreRenders one frame (needed for some
shaders) This functions destroys the frame buffer content and must
be called every time a render is called the typical order of call
must be Renderer->Prerender // at this point the frame buffer is
garbage -Clear the ogl -Do your render functions
Renderer->Render. |
|
| bool | Render (int pLayer=-1) |
| Renders one frame. |
|
| bool | SetViewingOptions (FBViewingOptions &pOptions) |
| Set the viewing options. |
|
| FBViewingOptions * | GetViewingOptions () |
| Obtain the current viewing options. |
|
| bool | FrameCurrentCameraWithModels (bool pAll) |
| Frame the current camera either with all
models or with the currently selected models. |
|
| bool | MouseInput (int pX, int pY, FBInputType pInputType, int pButtonKey, FBInputModifier pModifier, int pLayer=-1) |
| Mouse input. |
|
| bool | Pick (int pX, int pY, FBPickInfosList &pPickInfosList, bool pNeedIntersectPoistion=false) |
| Object picking. |
|
| void | KeyboardInput (FBDeviceKeyboardKey pKeyIndex, bool pKeyState, bool pIsTrigger=false) |
| Keyboard input. |
|
Public Attributes |
|
| FBPropertyCamera | CurrentCamera |
| Read Write Property: Current camera.
|
|
| FBPropertyBool | UseCameraSwitcher |
| Read Write Property:
Activate/Deactivate usage of camera switcher for the first model
view of main viewer. |
|
| FBPropertyManipulatorTransform | ManipulatorTransform |
| Read Only Property: Manipulator
responsible of moving objects |
|
| FBPropertyListManipulator | Manipulators |
| List: of manipulators. |
|
| FBPropertyScene | Scene |
| Read Write Property: Scene that the
renderer will use/draw |
|
| FBPropertyBool | AutoEvaluate |
| Read Write Property: Indicate if a
call to RenderBegin will also cause a re-evaluation of the scene.
|
|
| FBPropertyBool | Background |
| Read Write Property: The renderer.
|
|
| FBPropertyBool | ShowStats |
| Read Write Property: Show the stats
about FPS, Evaluation rate ... |
|
| FBPropertyBool | DisplayNormals |
| Read Write Property: Display model
normals in main viewer. |
|
| FBPropertyViewerInfos | ViewerInfos |
| Read Only Property: Used to display
information about the current scene. |
|
| FBRenderer | ( | HIObject | pObject | ) |
| void SetViewport | ( | int | pX, |
| int | pY, | ||
| int | pW, | ||
| int | pH | ||
| ) |
Must be called before inputing if the same renderer is used on multiple views/cameras in the same application.
| pX | X position where to render. |
| pY | Y position where to render. |
| pW | Width of render area. |
| pH | Hight of render area. |
| bool RenderBegin | ( | int | pX, |
| int | pY, | ||
| int | pW, | ||
| int | pH | ||
| ) |
RenderBegin.
| pX | X position where to render. |
| pY | Y position where to render. |
| pW | Width of render area. |
| pH | Hight of render area. |
must be called before rendering can happen
| bool RenderEnd | ( | HFBView | pView = NULL |
) |
RenderEnd.
| pView | If you want the renderer to draw artifacts, such as TimeCode, CameraLabel or SafeArea, you must provide the FBView on which the renderer draws on. |
| bool PreRender | ( | int | pLayer = -1 |
) |
PreRenders one frame (needed for some shaders) This functions destroys the frame buffer content and must be called every time a render is called the typical order of call must be Renderer->Prerender // at this point the frame buffer is garbage -Clear the ogl -Do your render functions Renderer->Render.
| pLayer | Rendering layer ID(default=-1). |
| bool Render | ( | int | pLayer = -1 |
) |
Renders one frame.
| pLayer | Rendering layer ID(default=-1). |
| bool SetViewingOptions | ( | FBViewingOptions & | pOptions | ) |
Set the viewing options.
| pOptions | See FBViewingOptions for more detail. |
| FBViewingOptions* GetViewingOptions | ( | ) |
Obtain the current viewing options.
| bool FrameCurrentCameraWithModels | ( | bool | pAll | ) |
Frame the current camera either with all models or with the currently selected models.
| pAll | true to frame with all models. |
| bool MouseInput | ( | int | pX, |
| int | pY, | ||
| FBInputType | pInputType, | ||
| int | pButtonKey, | ||
| FBInputModifier | pModifier, | ||
| int | pLayer = -1 |
||
| ) |
Mouse input.
| pX | X position. |
| pY | Y position. |
| pInputType | Type of input. |
| pButtonKey | Button/Key pressed. |
| pModifier | Modifier pressed (CTRL/ALT/SHIFT). |
| pLayer | Rendering layer ID(default=-1). |
| bool Pick | ( | int | pX, |
| int | pY, | ||
| FBPickInfosList & | pPickInfosList, | ||
| bool | pNeedIntersectPoistion =
false |
||
| ) |
Object picking.
| pX | X position. |
| pY | Y position. |
| pPickInfosList | The list of models hit, and the location of the hit. |
| pNeedIntersectPoistion | require valid intersection position if true, this will take more time to process, and not reliable with very dense mesh. |
| void KeyboardInput | ( | FBDeviceKeyboardKey | pKeyIndex, |
| bool | pKeyState, | ||
| bool | pIsTrigger =
false |
||
| ) |
Keyboard input.
| pKeyIndex | Key index. (See "enum FBDeviceKeyboardKey" above for supported keys) |
| pKeyState | Key state. (True == key is down, False == key is up) |
| pIsTrigger | When setting pKeyState to True, resets key state to False right after operation. |
| FBPropertyCamera CurrentCamera |
Read Write Property: Current camera.
if UseCameraSwitcher is on, this will Get/Set camera switcher's current camera;
Definition at line 410 of file fbrenderer.h.
Read Write Property: Activate/Deactivate usage of camera switcher for the first model view of main viewer.
Definition at line 411 of file fbrenderer.h.
| FBPropertyManipulatorTransform ManipulatorTransform |
Read Only Property: Manipulator responsible of moving objects
Definition at line 414 of file fbrenderer.h.
| FBPropertyScene Scene |
Read Write Property: Scene that the renderer will use/draw
Definition at line 418 of file fbrenderer.h.
Read Write Property: Indicate if a call to RenderBegin will also cause a re-evaluation of the scene.
Definition at line 419 of file fbrenderer.h.
Read Write Property: The renderer.
Definition at line 420 of file fbrenderer.h.
Read Write Property: Show the stats about FPS, Evaluation rate ...
like when using Shift-F in main viewer.
Definition at line 421 of file fbrenderer.h.
Read Write Property: Display model normals in main viewer.
Definition at line 422 of file fbrenderer.h.
| FBPropertyViewerInfos ViewerInfos |
Read Only Property: Used to display information about the current scene.
Will be present in any rendered images.
Definition at line 423 of file fbrenderer.h.