This reference page is linked to from the following overview topics: Model templates.
#include <fbcore.h>
Public Member Functions |
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virtual int | Add (HFBAnimationNode pItem) |
Add an animation node to the model template
binding property list. |
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virtual void | RemoveAt (int pIndex) |
Remove the binding at pIndex.
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FBAnimationNode * | operator[] (int pIndex) |
Get the binding at pIndex. |
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virtual int | GetCount () |
Get the number of bindings. |
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virtual FBComponent * | GetAt (int pIndex) |
Get the Component at pIndex.
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virtual int Add | ( | HFBAnimationNode | pItem | ) | [virtual] |
Add an animation node to the model template binding property list.
pItem | Animation Node to add to list. |
virtual void RemoveAt | ( | int | pIndex | ) | [virtual] |
Remove the binding at pIndex.
pIndex | Index of binding to remove. |
Reimplemented from FBPropertyListComponentBase.
FBAnimationNode* operator[] | ( | int | pIndex | ) |
Get the binding at pIndex.
pIndex | Index of binding to get. |
Reimplemented from FBPropertyListComponentBase.
virtual int GetCount | ( | ) | [virtual] |
Get the number of bindings.
Reimplemented from FBPropertyListComponentBase.
virtual FBComponent* GetAt | ( | int | pIndex | ) | [inline, virtual] |
Get the Component at pIndex.
pIndex | Index of Component to get a handle on. |
Implements FBPropertyListComponentBase.
Definition at line 436 of file fbcore.h.
{ return (FBComponent*)operator[](pIndex); }