This reference page is linked to from the following overview topics: Your First Python Program, Naming Conventions, FBProperty - Object Properties, FBCamera - Cameras, Animation, Model templates.
#include <fbdata.h>

Public Member Functions |
|
| FBAnimationNode (char *pName=NULL, HIObject pObject=NULL) | |
| Constructor. |
|
| void | KeyAdd (FBTime &pTime, double *pData) |
| Add a key to the animation node. |
|
| void | KeyAdd (double *pData) |
| Add a key to the animation node at current
time. |
|
| bool | SetCandidate (double *Data) |
| Set the current candidate values for current
time. |
|
| void | SetBufferType (bool pGlobal) |
| Set buffer type for
ANIMATIONNODE_TYPE_LOCAL_TRANSLATION,
ANIMATIONNODE_TYPE_LOCAL_ROTATION and
ANIMATIONNODE_TYPE_LOCAL_SCALE. |
|
| void | KeyCandidate () |
| Keys the current candidate values for
current time. |
|
| int | GetSizeOfData () |
| Get sizeof void Data Ptr. |
|
| int | GetDataDoubleArrayCount () |
| If the DataPtr is of numeric value type ...
|
|
| bool | WriteData (double *Data, HFBEvaluateInfo pEvaluateInfo) |
| Write data to animation node. |
|
| bool | WriteGlobalData (double *Data, HFBEvaluateInfo pEvaluateInfo) |
| Write global data to animation node.
|
|
| bool | ReadData (double *Data, HFBEvaluateInfo pEvaluateInfo) |
| Read data from animation node. |
|
| bool | ReadData (double *Data, FBTime pTime) |
| Read data from animation node. |
|
| bool | ReadData (double *Data) |
| Read the last data evaluated for this
animation node ... |
|
| bool | Evaluate (double *Data, FBTime pTime, bool pEvaluateCandidate=true) |
| Evaluate the animation node data for a given
time. |
|
| bool | IsKey () |
| Verifies if there is a key at the current.
|
|
| void | KeyRemove () |
| Remove key at current time. |
|
| HFBAnimationNode | GetAnimationToRecord () |
| Get animation node to record to. |
|
| HFBAnimationNode | GetAnimationToPlay () |
| Get animation node to play from. |
|
| FBTime | ConvertGlobalToNodeTime (FBTime &pKeyTime) |
| Convert global time to node time. |
|
| FBTime | ConvertNodeToGlobalTime (FBTime &pKeyTime) |
| Convert node time to global time. |
|
Public Attributes |
|
| FBPropertyString | Label |
| Read Write Property: Label (UI Name).
|
|
| FBPropertyString | UserName |
| Read Only Property: Name of animation
node. |
|
| FBPropertykReference | Reference |
| Read Write Property: User-defined
reference. |
|
| FBPropertyInt | KeyCount |
| Read Only Property: Number of keys.
|
|
| FBPropertyFCurve | FCurve |
| Read Write Property: FCurve for
animation. |
|
| FBPropertyBool | Live |
| Read Write Property: Is animation
live? |
|
| FBPropertyBool | RecordMode |
| Read Write Property: Is the node in
recording mode (device connectors)? |
|
| FBPropertyAnimationNode | Parent |
| Read Only Property: Parent animation
node. |
|
| FBPropertyInterpolation | DefaultInterpolation |
| Read Write Property: Default type of
interpolation. |
|
| FBPropertyListAnimationNode | Nodes |
| List: List of animation nodes.
|
|
| FBPropertyEventAnimationNode | OnChange |
| Event: Called when the value of this
property is modified |
|
Friends |
|
| class | FBBox |
| FBAnimationNode | ( | char * | pName = NULL, |
| HIObject | pObject =
NULL |
||
| ) |
Constructor.
| pName | Name of animation node (default is NULL). |
| pObject | For internal use only (default is NULL). |
| void KeyAdd | ( | FBTime & | pTime, |
| double * | pData | ||
| ) |
Add a key to the animation node.
| pTime | Time to add key at. |
| pData | Value of data to add at pTime. |
| void KeyAdd | ( | double * | pData | ) |
Add a key to the animation node at current time.
| pData | Value of data to add. |
| bool SetCandidate | ( | double * | Data | ) |
Set the current candidate values for current time.
| void SetBufferType | ( | bool | pGlobal | ) |
Set buffer type for ANIMATIONNODE_TYPE_LOCAL_TRANSLATION, ANIMATIONNODE_TYPE_LOCAL_ROTATION and ANIMATIONNODE_TYPE_LOCAL_SCALE.
| pGlobal | Is buffer local or global. |
| void KeyCandidate | ( | ) |
Keys the current candidate values for current time.
| int GetSizeOfData | ( | ) |
Get sizeof void Data Ptr.
| int GetDataDoubleArrayCount | ( | ) |
If the DataPtr is of numeric value type ...
get the size of the array ex: Light Intensity:1, Translation 3
| bool WriteData | ( | double * | Data, |
| HFBEvaluateInfo | pEvaluateInfo | ||
| ) |
Write data to animation node.
| Data | Data to write to animation node. |
| pEvaluateInfo | Node evaluation information (access to system and local time). |
| bool WriteGlobalData | ( | double * | Data, |
| HFBEvaluateInfo | pEvaluateInfo | ||
| ) |
Write global data to animation node.
| Data | Data to write to animation node. |
| pEvaluateInfo | Node evaluation information (access to system and local time). |
| bool ReadData | ( | double * | Data, |
| HFBEvaluateInfo | pEvaluateInfo | ||
| ) |
Read data from animation node.
| Data | Data to read from animation node. |
| pEvaluateInfo | Node evaluation information (access to system and local time). |
| bool ReadData | ( | double * | Data, |
| FBTime | pTime | ||
| ) |
Read data from animation node.
| Data | Data to read from animation node. |
| pTime | Time to read. |
This will launch a new evaluation buffer to read the data and therefore this call is only safe if it is executed from the main thread, e.g. within a tool. In all other cases, you should use ReadData( double *Data, HFBEvaluateInfo pEvalInfo );
| bool ReadData | ( | double * | Data | ) |
Read the last data evaluated for this animation node ...
this call doesn't generate a pull on the connection attached to this AnimationNode. No validation is done on the pointer size. You must provide a buffer that is at least GetSizerOfData() size.
| Data | Data to read from animation node. |
| bool Evaluate | ( | double * | Data, |
| FBTime | pTime, | ||
| bool | pEvaluateCandidate =
true |
||
| ) |
Evaluate the animation node data for a given time.
| Data | Data to read from animation node. |
| pTime | Time to evaluate the node. |
| pEvaluateCandidate | Do evaluate the candidate or not. |
| bool IsKey | ( | ) |
Verifies if there is a key at the current.
| void KeyRemove | ( | ) |
Remove key at current time.
| HFBAnimationNode GetAnimationToRecord | ( | ) |
| HFBAnimationNode GetAnimationToPlay | ( | ) |
Convert global time to node time.
(NOTE: Only used in the context of a story clip)
| pKeyTime | Time of the key to convert. |
Convert node time to global time.
(NOTE: Only used in the context of a story clip)
| pKeyTime | Time of the key to convert. |
friend class FBBox [friend] |
Read Write Property: Label (UI Name).
Read Only Property: Name of animation node.
Read Write Property: User-defined reference.
Read Only Property: Number of keys.
| FBPropertyFCurve FCurve |
Read Write Property: FCurve for animation.
Read Write Property: Is animation live?
Read Write Property: Is the node in recording mode (device connectors)?
| FBPropertyAnimationNode Parent |
Read Only Property: Parent animation node.
| FBPropertyInterpolation DefaultInterpolation |
Read Write Property: Default type of interpolation.
Event: Called when the value of this property is modified