fbobjectpose.h

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00001 #ifndef __FBOBJECTPOSE_H__
00002 #define __FBOBJECTPOSE_H__
00003 /**************************************************************************
00004  Copyright (c) 1994 - 2009 Autodesk, Inc. and/or its licensors.
00005  All Rights Reserved.
00006  
00007  The coded instructions, statements, computer programs, and/or related 
00008  material (collectively the "Data") in these files contain unpublished 
00009  information proprietary to Autodesk, Inc. and/or its licensors, which is 
00010  protected by Canada and United States of America federal copyright law 
00011  and by international treaties.
00012  
00013  The Data may not be disclosed or distributed to third parties, in whole 
00014  or in part, without the prior written consent of Autodesk, Inc. 
00015  ("Autodesk").
00016  
00017  THE DATA IS PROVIDED "AS IS" AND WITHOUT WARRANTY.
00018  ALL WARRANTIES ARE EXPRESSLY EXCLUDED AND DISCLAIMED. AUTODESK MAKES NO 
00019  WARRANTY OF ANY KIND WITH RESPECT TO THE DATA, EXPRESS, IMPLIED OR 
00020  ARISING BY CUSTOM OR TRADE USAGE, AND DISCLAIMS ANY IMPLIED WARRANTIES 
00021  OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR 
00022  PURPOSE OR USE. WITHOUT LIMITING THE FOREGOING, AUTODESK DOES NOT 
00023  WARRANT THAT THE OPERATION OF THE DATA WILL BE UNINTERRUPTED OR ERROR 
00024  FREE.
00025  
00026  IN NO EVENT SHALL AUTODESK, ITS AFFILIATES, PARENT COMPANIES, LICENSORS 
00027  OR SUPPLIERS ("AUTODESK GROUP") BE LIABLE FOR ANY LOSSES, DAMAGES OR 
00028  EXPENSES OF ANY KIND (INCLUDING WITHOUT LIMITATION PUNITIVE OR MULTIPLE 
00029  DAMAGES OR OTHER SPECIAL, DIRECT, INDIRECT, EXEMPLARY, INCIDENTAL, LOSS 
00030  OF PROFITS, REVENUE OR DATA, COST OF COVER OR CONSEQUENTIAL LOSSES OR 
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00034  DATA OR ITS USE OR ANY OTHER PERFORMANCE, WHETHER OR NOT AUTODESK HAS 
00035  BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS OR DAMAGE.
00036  
00037 **************************************************************************/
00038 
00043 #include <kaydaradef.h>
00044 #ifndef FBSDK_DLL 
00045 
00048     #define FBSDK_DLL K_DLLIMPORT
00049 #endif
00050 
00051 #include <fbsdk/fbcomponent.h>
00052 #include <fbsdk/fbpose.h>
00053 
00054 #ifdef FBSDKUseNamespace
00055     namespace FBSDKNamespace {
00056 #endif
00057 
00058 
00060 enum FBPoseTransformType
00061 { 
00062     kFBPoseTransformInvalid = -1, 
00063     kFBPoseTransformLocal   =  0,
00064     kFBPoseTransformGlobal, 
00065     kFBPoseTransformLocalRef, 
00066     kFBPoseTransformTypeCount
00067 };
00068 
00070 enum FBObjectPoseOptionsFlag
00071 {
00072     kFBObjectPoseOptionsNoFlag      = 0,
00073     kFBObjectPoseOptionsTranslationX= 1,
00074     kFBObjectPoseOptionsTranslationY= 1<<1,
00075     kFBObjectPoseOptionsTranslationZ= 1<<2,
00076     kFBObjectPoseOptionsRotation    = 1<<3,
00077     kFBObjectPoseOptionsScaling     = 1<<4,
00078 };
00079 
00081 enum FBObjectPoseMirrorOptionsFlag
00082 {
00083     kFBObjectPoseMirrorOptionsNoFlag                    = 0,
00084     kFBObjectPoseMirrorOptionsUpdateLocal               = 1,
00085     kFBObjectPoseMirrorOptionsUpdateLocalMirrorParent   = 1<<1,
00086     kFBObjectPoseMirrorOptionsUpdateLocalRef            = 1<<2,
00087     kFBObjectPoseMirrorOptionsUpdateLocalRefMirrorRef   = 1<<3,
00088 };
00089 
00091 // FBObjectPoseOptions
00093 FB_FORWARD( FBObjectPoseOptions );
00094 
00098 class FBSDK_DLL FBObjectPoseOptions
00099 {
00100   public:
00101 
00103     FBPoseTransformType mPoseTransformType;
00104 
00106     FBTVector mReferenceGT;
00107 
00109     FBMatrix mReferenceGRM;
00110 
00112     FBMatrix mReferenceGSM;
00113 
00116     FBObjectPoseOptions();
00117 
00122     void SetFlag( FBObjectPoseOptionsFlag pFlag, bool pValue );
00123 
00128     bool GetFlag( FBObjectPoseOptionsFlag pFlag );
00129 
00132     void ClearFlag();
00133 
00134   private:
00135 
00136     FBObjectPoseOptionsFlag mFlags;
00137 };
00138 
00140 // FBObjectPoseMirrorOptions
00142 FB_FORWARD( FBObjectPoseMirrorOptions );
00143 
00147 class FBSDK_DLL FBObjectPoseMirrorOptions
00148 {
00149   public:
00150 
00157     FBVector4<double> mMirrorPlaneEquation;
00158 
00161     FBObjectPoseMirrorOptions();
00162 
00167     void SetFlag( FBObjectPoseMirrorOptionsFlag pFlag, bool pValue );
00168 
00173     bool GetFlag( FBObjectPoseMirrorOptionsFlag pFlag );
00174 
00177     void ClearFlag();
00178 
00179   private:
00180 
00181     FBObjectPoseMirrorOptionsFlag mFlags;
00182 };
00183 
00185 // FBObjectPose
00187 __FB_FORWARD( FBObjectPose );
00188 
00192 class FBSDK_DLL FBObjectPose : public FBPose
00193 {
00194     //--- Open Reality declaration.
00195     __FBClassDeclare( FBObjectPose, FBPose );
00196 
00197   public:
00203     FBObjectPose( char* pName, HIObject pObject = NULL );
00204 
00207     void ClearPose();
00208 
00212     bool IsPropertyPoseable( FBProperty &pProperty );
00213 
00219     void CopyObjectPose( const char* pObjectName, FBComponent& pObject );
00220 
00226     void CopyPropertyPose( const char* pObjectName, FBProperty& pProperty );
00227 
00234     void PasteObjectPose( const char* pObjectName, FBComponent& pObject );
00235 
00242     void PastePropertyPose( const char* pObjectName, FBProperty& pProperty );
00243 
00250     void SetPropertyValue( const char* pObjectName, const char* pPropertyName, double* pValue, int pSize );
00251 
00258     void GetPropertyValue( double* pValue, int pSize, const char* pObjectName, const char* pPropertyName );
00259 
00265     bool IsPropertyStored( const char* pObjectName, const char* pPropertyName );
00266 
00273     void CopyTransform( const char* pObjectName, FBComponent& pObject, FBObjectPoseOptions& pObjectPoseOptions );
00274 
00282     void PasteTransform( const char* pObjectName, FBComponent& pObject, FBObjectPoseOptions& pObjectPoseOptions, HFBEvaluateInfo pEvaluateInfo = NULL  );
00283 
00291     void SetTransform( FBTVector& pT, FBMatrix& pRM, FBMatrix& pSM, const char* pObjectName, FBPoseTransformType pPoseTransformType );
00292 
00301     bool GetTransform( FBTVector& pT, FBMatrix& pRM, FBMatrix& pSM, const char* pObjectName, FBPoseTransformType pPoseTransformType );
00302 
00309     bool IsTransformStored( const char* pObjectName, FBPoseTransformType pPoseTransformType = kFBPoseTransformInvalid );
00310 
00316     void MultTransformAllObjects( FBMatrix& pGX, FBModelTransformationMatrix pTransformAttribute, FBPoseTransformType pPoseTransformType );
00317 
00324     void MultTransform( const char* pObjectName, FBMatrix& pGX, FBModelTransformationMatrix pTransformAttribute, FBPoseTransformType pPoseTransformType );
00325 
00329     void MirrorPoseAllObjects( FBObjectPoseMirrorOptions& pObjectPoseMirrorOptions );
00330 
00335     void MirrorPose( const char* pObjectName, FBObjectPoseMirrorOptions& pObjectPoseMirrorOptions );
00336 
00343     void RemoveStanceOffsetAllObjects( FBObjectPose& pStancePose, FBPoseTransformType pPoseTransformType = kFBPoseTransformInvalid );
00344     
00352     void RemoveStanceOffset( const char* pObjectName, FBObjectPose& pStancePose, FBPoseTransformType pPoseTransformType = kFBPoseTransformInvalid );
00353     
00360     void AddStanceOffsetAllObjects( FBObjectPose& pStancePose, FBPoseTransformType pPoseTransformType = kFBPoseTransformInvalid );
00361     
00369     void AddStanceOffset( const char* pObjectName, FBObjectPose& pStancePose, FBPoseTransformType pPoseTransformType = kFBPoseTransformInvalid );
00370 
00380     static void MirrorRetargetPoseAllObjects
00381     (
00382         FBObjectPose& pDstPose,
00383         FBObjectPose& pSrcPose,
00384         FBObjectPose& pDstStancePose,
00385         FBObjectPose& pSrcStancePose,
00386         FBVector4<double>& pMirrorPlaneEquation
00387     );
00388 
00400     static void MirrorRetargetPose
00401     (
00402         FBObjectPose& pDstPose,
00403         FBObjectPose& pSrcPose,
00404         FBObjectPose& pDstStancePose,
00405         FBObjectPose& pSrcStancePose,
00406         FBVector4<double>& pMirrorPlaneEquation,
00407         const char* pDstObjectName,
00408         const char* pSrcObjectName
00409     );
00410 
00415     void CopyFrom( FBObjectPose& pFromPose );
00416 
00421     void CopyPoseDataFrom( FBObjectPose& pFromPose );
00422 
00428     void CopyPoseAllObjectsTransformFrom( FBObjectPose& pFromPose, FBPoseTransformType pPoseTransformType = kFBPoseTransformInvalid );
00429 
00436     void CopyPoseTransformFrom( FBObjectPose& pFromPose, const char* pObjectName, FBPoseTransformType pPoseTransformType = kFBPoseTransformInvalid );
00437 
00438   private:
00439 
00441 
00445     FBObjectPose( const FBObjectPose& );
00446     FBObjectPose& operator=( const FBObjectPose& );
00448 };
00449 
00451 // Property List: ObjectPose
00453 
00455 class FBSDK_DLL FBPropertyListObjectPose : public FBPropertyListComponent
00456 {
00457   public:
00458     FBPropertyListObjectPose();
00463     FBObjectPose* operator[]( int pIndex );
00464 };
00465 
00467 // Useful functions
00469 
00475 FBSDK_DLL void GetPlaneEquation( FBVector4<double>& pPlaneEquation, const FBTVector& pPlaneNormalVector, const FBTVector& pPointOnPlane );
00476 
00482 FBSDK_DLL void GetPlaneEquation( FBVector4<double>& pPlaneEquation, const FBTVector& pPointOnPlane, const FBMatrix& pPlaneRM );
00483 
00488 FBSDK_DLL void GetPlaneRotation( FBMatrix& pPlaneRM, const FBVector4<double>& pPlaneEquation );
00489 
00494 FBSDK_DLL void NormalizePlaneEquation( FBVector4<double>& pNormalizedPlaneEquation, FBVector4<double>& pPlaneEquation );
00495 
00505 FBSDK_DLL void MirrorTransform( FBTVector& pMirrorT, FBMatrix& pMirrorRM, FBMatrix& pMirrorSM, const FBTVector& pT, const FBMatrix& pRM, const FBMatrix& pSM, const FBVector4<double>& pPlaneEquation );
00506 
00512 FBSDK_DLL void MirrorTransformT( FBTVector& pMirrorT, const FBTVector& pT, const FBVector4<double>& pPlaneEquation );
00513 
00519 FBSDK_DLL void MirrorTransformR( FBMatrix& pMirrorRM, const FBMatrix& pRM, const FBVector4<double>& pPlaneEquation );
00520 
00521 
00522 #ifdef FBSDKUseNamespace
00523     }
00524 #endif
00525 
00526 #endif /* __FBOBJECTPOSE_H__ */