This reference page is linked to from the following overview topics: Scene Elements, FBModel - Transformation Data and the Scene Graph, FBCharacter - Characters.
#include <fbmodel.h>
Public Member Functions |
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FBModelSkeleton (char *pName, HIObject pObject=NULL) | |
Constructor. |
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void | GetSkinModelList (FBModelList &pSkinModelList) |
Return the list of skin model associated
with this Skeleton(Bone), which could be the deformable skins
connected via cluster, or non deformable skins which are parented
directly under this bone. |
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Public Attributes |
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FBPropertyDouble | Size |
Read Write Property: Size (not
related to scaling). |
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FBPropertyColor | Color |
Read Write Property: Color of
skeleton node. |
FBModelSkeleton | ( | char * | pName, |
HIObject | pObject =
NULL |
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) |
Constructor.
pName | Name of skeleton. |
pObject | For internal use only(default=NULL). |
void GetSkinModelList | ( | FBModelList & | pSkinModelList | ) |
Return the list of skin model associated with this Skeleton(Bone), which could be the deformable skins connected via cluster, or non deformable skins which are parented directly under this bone.
pSkinModelList | List to be appended with skin models (with no duplicated items). |
Read Write Property: Size (not related to scaling).
Read Write Property: Color of skeleton node.