This reference page is linked to from the following overview topics: Scene Elements, FBModel - Transformation Data and the Scene Graph, FBCharacter - Characters.
#include <fbmodel.h>

Public Member Functions |
|
| FBModelSkeleton (char *pName, HIObject pObject=NULL) | |
| Constructor. |
|
| void | GetSkinModelList (FBModelList &pSkinModelList) |
| Return the list of skin model associated
with this Skeleton(Bone), which could be the deformable skins
connected via cluster, or non deformable skins which are parented
directly under this bone. |
|
Public Attributes |
|
| FBPropertyDouble | Size |
| Read Write Property: Size (not
related to scaling). |
|
| FBPropertyColor | Color |
| Read Write Property: Color of
skeleton node. |
|
| FBModelSkeleton | ( | char * | pName, |
| HIObject | pObject =
NULL |
||
| ) |
Constructor.
| pName | Name of skeleton. |
| pObject | For internal use only(default=NULL). |
| void GetSkinModelList | ( | FBModelList & | pSkinModelList | ) |
Return the list of skin model associated with this Skeleton(Bone), which could be the deformable skins connected via cluster, or non deformable skins which are parented directly under this bone.
| pSkinModelList | List to be appended with skin models (with no duplicated items). |
Read Write Property: Size (not related to scaling).
Read Write Property: Color of skeleton node.