Base class for constraint solver.
Definition at line 559 of file fbconstraint.h.
#include <fbconstraint.h>

Public Member Functions |
|
| FBConstraintSolver (char *pName, HIObject pObject=NULL) | |
| HFBEvaluateInfo | BackgroundEvaluateInfo (HFBEvaluateInfo pSourceEvaluateInfo) |
| void | MultiThreaded (bool pActive) |
| bool | IsMultiThreaded () |
| virtual void | LiveChanged () |
Static Public Member Functions |
|
| static bool | BackgroundEvaluate (FBModel *pModel, FBComponent *pTrackOrTake, FBTime pTime, FBVector3d &pT, FBVector3d &pR, FBVector3d &pS, HFBEvaluateInfo pEvaluateInfo=NULL, bool pGlobal=true) |
Public Attributes |
|
| FBPropertyInt | SampleRecordingPrecision |
| Read Write Property: Sample Recording
Precision? |
|
| FBPropertyBool | SyncAnimationPlay |
| Read Write Property: Sync animation
play speed with solver? (for computation expensive scenes this will
cause none Realtime play) |
|
| FBConstraintSolver | ( | char * | pName, |
| HIObject | pObject =
NULL |
||
| ) |
| static bool BackgroundEvaluate | ( | FBModel * | pModel, |
| FBComponent * | pTrackOrTake, | ||
| FBTime | pTime, | ||
| FBVector3d & | pT, | ||
| FBVector3d & | pR, | ||
| FBVector3d & | pS, | ||
| HFBEvaluateInfo | pEvaluateInfo =
NULL, |
||
| bool | pGlobal =
true |
||
| ) | [static] |
| HFBEvaluateInfo BackgroundEvaluateInfo | ( | HFBEvaluateInfo | pSourceEvaluateInfo | ) |
| void MultiThreaded | ( | bool | pActive | ) |
| bool IsMultiThreaded | ( | ) |
| virtual void LiveChanged | ( | ) | [virtual] |
Read Write Property: Sample Recording Precision?
Definition at line 571 of file fbconstraint.h.
Read Write Property: Sync animation play speed with solver? (for computation expensive scenes this will cause none Realtime play)
Definition at line 572 of file fbconstraint.h.