Changing the position of a travelling node

 
 
 

You can change where the travelling node for an Animation, Character, or Camera Animation track displays by changing the option in the Travelling Node function menu.

By default, travelling nodes display on the floor (XZ plane), underneath the part of the track content that defines the travelling node.

To change the default travelling node:

  1. Alt-drag a selected asset or bone from the Viewer window into the Travelling Node field, or click the Travelling Node button and select an asset or bone from the Asset list that is part of the track contents.
    NoteYou can use more than one asset or bone as a travelling node. For example, you can Alt-drag a bone and a Null into the Travelling Node(s) field.
  2. Select either Project on XZ Plane or Average from the Tr. Node function menu to specify where the node displays in the scene.
    Option Position
    Project on XZ Plane Displays the travelling node on the floor (XZ plane). If more than one asset or bone is selected in the Travelling Node menu, the travelling node displays at an average distance between the assets or bones on the XZ plane.
    Average Displays the travelling node at the average distance between the assets or bones selected in the Travelling Node field.When only one asset or bone is selected in the Travelling Node(s) field, the travelling node displays at the location of the selected asset or bone.

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