Right-clicking a layer in the Animation Layer editor displays a context menu with the following options:
Option | Function |
---|---|
New Layer | Creates an empty animation layer. See Creating an animation layer. |
Mute | Mutes the selected layer so that its animation does not play in the result. See Muting, Soloing, and Locking animation layers. |
Solo | Mutes other layers at the same level in the hierarchy, so that only the selected layer plays in the result animation. See Muting, Soloing, and Locking animation layers. |
Lock | Locks the layer so that it cannot receive keyframes. See Muting, Soloing, and Locking animation layers. |
Rename | Lets you rename the selected layer. You can also rename a selected layer using the Label property in the Properties window. |
Cut | Removes selected layer(s) from the layer stack, and stores them in memory. You can also use the keyboard shortcut Ctrl-X to cut selected layer(s). |
Copy | Copies the selected layer(s) and stores them in memory. You can also use the keyboard shortcut Ctrl-C to copy selected layer(s). See Copying animation layers. |
Paste | Inserts cut or copied layer(s) above the current layer. You can also use the keyboard shortcut Ctrl-V to paste layers. |
Delete | Deletes the selected layer(s). See Deleting or emptying animation layers. |
Merge | Opens the Merge dialog box, which lets you merge animation to a new layer or to the BaseAnimation layer. See Merging animation layers. |
Clear Animation on Layer | Deletes all the keyframes on selected layer(s). See Deleting or emptying animation layers. |
Layer Mode | Lets you set the layer to Additive, Override, or Override-Passthrough blending modes. See Setting the animation layer modes and Animation layer modes. |
Layer Accumulation | Lets you set the layer to Per Layer or Per Channel accumulation modes. The Layer Accumulation modes affect how MotionBuilder calculates Rotation animation and the one you select can change the result animation. When you select Per Layer, the keyframes set for rotation are calculated according to layer first, and property second. When you select Per Channel, the keyframes set for rotation are calculated according to property first, and layer second. See Accumulation modes and Setting the animation layer modes. |
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