To define foot floor contact for a character:
Green and blue floor contact markers display around the hands and feet of your character.
If you are working with a humanoid model, the foot markers should display just under the toe, the ball of the foot, and the heel.
Moving one foot marker adjusts the other markers accordingly. For example, when you adjust the green markers on the left foot of the character, the blue markers on the right foot are adjusted as well.
The feet of the character are now ready to interact naturally with the defined floor. If you have not defined a floor for the feet, the plane at 0 on the Y-axis is used as the floor.
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