Defining foot floor contact for a character

 
 
 

To define foot floor contact for a character:

  1. Select a character in the Scene browser.
  2. In the Character Controls window, select > Show/Hide > Floor Contact to make the foot floor contact markers on your character visible.
    NoteYou must be in X-Ray display mode in the Viewer window to see the floor contact markers.

    Green and blue floor contact markers display around the hands and feet of your character.

  3. Expand the Floor Contacts heading in the properties area of the Character settings pane and activate the Feet Floor Contact option.
  4. Expand the Feet Floor Contacts Setup heading and select the Feet Contact Type that you want to use.
  5. Use the other Feet Floor Contact Setup properties to make any adjustments to the floor contact that you need.
  6. In the Viewer window, translate the floor contact markers to position them around the feet of your character.

    If you are working with a humanoid model, the foot markers should display just under the toe, the ball of the foot, and the heel.

    Moving one foot marker adjusts the other markers accordingly. For example, when you adjust the green markers on the left foot of the character, the blue markers on the right foot are adjusted as well.

    The feet of the character are now ready to interact naturally with the defined floor. If you have not defined a floor for the feet, the plane at 0 on the Y-axis is used as the floor.

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License