Adjust the foot floor contact markers

 
 
 

In the following procedure, you adjust how the character’s feet touch the floor using the floor contact markers.

The floor contact markers are the blue and green markers that appear around the character’s hands and feet when you characterize your character model. These markers create an invisible grid that determines where the character’s feet come in contact with the floor.

Green and blue floor contact markers displayed around Mia’s hands and feet

When no floor object is defined in the Mapping list of the Character Definition pane, the MotionBuilder grid is used as the floor. In this tutorial, the floor is not defined.

To adjust the foot floor contact markers:

NoteThis procedure assumes you have just completed the previous procedure.

See Create a Control rig.

  1. In the Viewer window, click the View menu.

    View menu options

    The View menu contains options that define how you view your scene. You can choose the number of camera views, switch camera views, add cameras, and access other options related to viewing the scene.

  2. Choose Orthographic Producer Right (or click the Viewer window and press Ctrl-R).

    The view switches to Producer Right camera view.

  3. In the Viewer window, zoom in ( or Ctrl-drag) on Mia’s left foot and pan ( or Shift-drag) as shown in the following figure.

    Moving one foot marker adjusts the other markers accordingly so that as you adjust the green markers on Mia’s left foot, the blue markers on the right foot are also adjusted.

  4. In the Viewer toolbar, click the Translate button () (or click the Viewer window and press T) to activate the Translate mode.
  5. Translate the floor contact marker using the following figures as guidelines for the marker placement:
    • Align the middle marker where the toe bone starts.

    • Align the front marker with the toe of the model.

    • If required, align the rear marker with the heel of the model.
  6. In the Viewer window, click the View menu.

  7. Choose Orthographic Producer Front (or click the Viewer window and press Ctrl-F).
  8. In the Viewer window, zoom in ( or Ctrl-drag) on Mia’s feet and pan ( or Shift-drag) as shown in the following figure.

  9. Translate the markers to position them at the edges of the feet as shown in the following figure.

    Markers translated at the edges of the feet

  10. In the Navigator window Character Settings pane, in the Character Properties area, click the Property View menu.

  11. Choose Control Rig (Type).
  12. Expand the Floor Contacts group and activate the Feet Floor Contact.

    Character Settings pane A. Floor Contacts group of properties

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