Types of assets

 
 
 

There are many different types of assets available with MotionBuilder. This topic gives a short description of some of the assets you can find in the Asset browser window.

3D Curve asset

A curve that can be attached to a constraint to create an animation path. Dragging this asset into the Viewer window lets you create a set of points that make up a spline.

See Creating an animated path with a 3D Curve.

Elements

In the Asset browser, the Elements folder contains a variety of 3D objects that you can add to the scene. For example, you can add a camera or light to adjust the way you view the scene, or you can add a 3D cube to test the effects of certain shaders. You can add video to a scene by first adding a Plane element, and you can build a skeleton using the Skeleton Root and Skeleton reference.

Cube asset

A 3D cube object. You can use cubes to test shaders, textures, materials or create environmental effects using the Particle shader.

Marker asset

A general purpose object you can use for everything from character rigging to creating floor constraints.

Note asset

A property that lets you create text comments for information sharing. You can add notes to individual objects in a scene, or groups of objects.

Refer to Attaching and removing Notes and Note properties for more information.

Null asset

An axis that you can parent to other objects for additional transformation. To learn how to hide nulls in your scene, see Hiding nulls.

Plane asset

A flat 3D object that you can use for walls, floors, to display video clips, and to create shadows and reflection maps. See Applying shadows to objects.

Script asset

A script text file containing Python commands for automating operations such as adding cameras, plotting, and other features. For more on scripting, see the MotionBuilder Python Scripting Guide.

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