This tutorial shows you how to create and export biped skeletons created with the 3ds Max Biped system to MotionBuilder for animation.
The following is the result asset for this tutorial:
NoteThe tutorial assets can be found in the Asset Browser under the Tutorials folder and in the MotionBuilder directory on your system.
Best PracticeTo use the latest update of the tutorials and tutorial assets, go to
http://www.autodesk.com/motionbuilder2013-documentation and download the tutorials and tutorial support files to your system. If you download the tutorial support files to a location
other than the
MotionBuilder default location, remember to add this location in the Asset browser so you can access the assets via the Asset browser.