Create and export a 3ds Max biped

 
 
 

In the following procedure you create a biped in 3ds Max for export to MotionBuilder.

Note This tutorial uses the MotionBuilder and 3ds Max single-step interoperability workflows, using the Send to 3ds Max menu option. For legacy workflow, refer to the Exporting 3ds Max bipeds to MotionBuilder topic in the MotionBuilder Help.

To create a biped in 3ds Max for export to MotionBuilder:

  1. Launch the 3ds Max software.
  2. In the Application menu, choose Reset to clear the scene/settings.
  3. On the Create panel, select Systems.

    Systems selected in Create panel

  4. On the Object Type rollout, click Biped.
  5. In the perspective viewport, click and drag to create a biped object.
    Note The size of the biped is not important.

    3ds Max biped object

  6. Open the Motion command panel.
  7. With Bip001 still selected, go to the Motion panel > Biped rollout and click Figure Mode.

    Figure Mode selected

  8. In the Structure rollout > Body Type group > Neck Links spinner box, enter 4.

    Biped with ten neck links

    The 3ds Max biped object now has four neck links as shown in the following figure.

    3ds Max biped object with four neck links

  9. In the Spine links spinner box, enter 10, in the Fingers spinner box, enter 5, in the Finger Links spinner box, enter 3, in the Toes spinner box, enter 5 and in the Toe Links spinner box, enter 3.
  10. Go to the Motion panel > Biped rollout and click Figure Mode again to exit the input mode.
  11. From the Application menu, select Send to > Send to MotionBuilder > Send as New Scene. MotionBuilder launches.
  12. In MotionBuilder, position your cursor anywhere in the Viewer window and press A to frame all of the biped skeleton.

    3ds Max biped skeleton imported in MotionBuilder

  13. In the Select File To Export dialog box, navigate to a directory other than the default MotionBuilderTutorials directory where you want to save the file and name your file My_biped. Choose Autodesk (*FBX) as the file type, and click Save.
    Note

    If you do not specify a location, the file is automatically saved in the FBX file format to the 3ds Max Export folder.

Now that your biped is saved as an FBX file, you can use it in the next tutorial (Characterize a 3ds Max biped in MotionBuilder) to characterize it in MotionBuilder.

NoteIf you wish to see the result of this procedure, open the biped.FBX file.