The following tutorial shows you how to export a character with a skeleton created and skinned in 3ds Max to the FBX file
format, import to MotionBuilder, and then characterize it so you can animate it.
Since a character is a skeleton with skin and textures, the procedure is similar to the procedure shown in the tutorials for
exporting 3ds Max skeletons and biped skeletons.
The following asset is required for this tutorial:
The following assets are the result assets for this tutorial:
NoteThe tutorial assets can be found in the Asset Browser under the Tutorials folder and in the MotionBuilder directory on your system.
Best PracticeTo use the latest update of the tutorials and tutorial assets, go to
http://www.autodesk.com/motionbuilder2013-documentation and download the tutorials and tutorial support files to your system. If you download the tutorial support files to a location
other than the
MotionBuilder default location, remember to add this location in the Asset browser so you can access the assets via the Asset browser.