Export a 3ds Max character

 
 
 

The following procedure shows you how to export a 3ds Max character to MotionBuilder.

Note This tutorial uses the MotionBuilder and 3ds Max single-step interoperability workflows, using the Send to 3ds Max menu option. For the legacy workflow, refer to the Export a 3ds Max character topic in the MotionBuilder Help.

To export the 3ds Max Pepe character:

  1. Launch the 3ds Max software.
  2. In the Application menu, choose Reset to clear the scene/settings.
  3. Select Open and open the Pepe.max scene file located in the MotionBuilder root directory under the Tutorials folder.

    The Pepe.max scene file opens, displaying a biped skeleton inside a mesh.

    3ds Max biped skeleton inside a mesh

  4. From the Application menu, select Send to > Send to MotionBuilder > Send as New Scene.
    NoteIf you have a pre-2012 version of MotionBuilder and 3ds Max, you do not have access to the Send to option. Refer to the MotionBuilder documentation.
  5. MotionBuilder launches and the Pepe character appears in the Viewer window.
  6. Position your cursor anywhere in the Viewer window and press A to frame all of the character.

    3ds Max Pepe character imported into MotionBuilder

  7. Navigate to a directory other than the default MotionBuilderTutorials directory and save the file as My_Pepe.