The Material settings let you do the following:
Use a model’s material properties with texture settings when applying textures, and by shader settings when applying certain shaders. These different types of settings often interact to create the final result.
To add a new material to your scene and open the Material settings, expand the Shading Elements folder in the Asset browser, then drag a Material asset into the Viewer window and onto a model.
The new material appears in the Materials folder in the Scene browser and is named “Material” by default. The Material settings display in the Navigator window.
Material settings
The Material settings consist of the following: