The tutorials asset folder contains various assets required to do the MotionBuilder tutorials. Some of these assets were created using the 3ds Max software or the Maya software. See Opening a file from another 3D package.
To add an .fbx asset to the scene:
- In the Asset browser, click-drag an asset in the Viewer window.
- From the contextual menu that appears, select FBX Merge or FBX Open and select an option.
NoteThe contextual menus differ depending whether the asset is a native .fbx file (created using MotionBuilder) or an .fbx file originating from another 3D software such as 3ds Max or Maya.