In addition to opening the .fbx file format, MotionBuilder lets you import the following motion data, scene, and skeleton file formats:
Import Format | Description |
---|---|
Acclaim (*.asf, *.amc) | Acclaim format is a dual format where an .asf file contains a definition of a skeleton and one or more .amc files contain the motion data used by the skeleton. You can retain dummy nodes when loading Acclaim files. See Opening a file from another 3D package and Acclaim .asf and .amc format limitations. |
Autodesk (*.fbx) | MotionBuilder .fbx file format and .fbx file format from other 3D packages. See Opening an .fbx file, and Opening a file from another 3D package. |
Biovision (*.bvh) | Biovision file format for hierarchical or skeletal-based data. See Opening a motion (MoCap) file. |
Motion Analysis (*.htr) | Hierarchical Transformation Rotation, a hierarchical skeleton data format captured using Motion Analysis capture hardware. SeeOpening a motion (MoCap) file. |
Motion Analysis (*.trc) | Motion Analysis .trc format. See Opening a motion (MoCap) file. |
Obj (*.obj) | Autodesk Objects file format. See Opening a file from another 3D package. |
Vicon (*.c3d) | Motion data file created with Vicon capture hardware. See Opening a motion (MoCap) file. |
Some file formats provide additional options that display beneath the Create and Merge options in the Import Option dialog box.