Opening an .fbx file
 
 
 

This topic describes how to open (or load) .fbx files created or modified in MotionBuilder and other software.

There are two ways to open .fbx files:

Method Description
File > Open Use this method to open *.fbx files saved in MotionBuilder, 3ds Max or Maya, *.3ds files, *.dae files, and*.obj files.
File > Motion File Import Use this method to import motion files, such as *.fbx files to bring in animation, *.bvh files, *.htr files, *.trc files, *.amc files, and *.c3d files.

To open an .fbx file:

  1. Select File > Open from the MotionBuilder menu bar.

    The Open File dialog box appears.

    Open File dialog box

  2. Using the Open File browser, select a file and click Open.

    The Open Options dialog box appears.

    Open Options dialog box

  3. Disable any elements of the file you do not want to load with the file.
  4. Activate Apply Namespace if you want to prepend a namespace to objects included in the incoming file.
  5. Click Open.

    The file loads in MotionBuilder.

    See Open Options dialog box.

To open a file into a scene, see Merging.