Retargeting saved animation onto a character
 
 
 

After you have saved motion data or keyframe animation using the File > Save Character Animation option in the Character Controls, you can retarget that animation onto any character.

  1. In the Character Controls, select a character in the Current Character menu.
  2. Still in the Character Controls, select > File > Load Character Animation.

    Character Controls A. Select the Load Character Animation option

    The Open File dialog box appears.

  3. Browse and select the .fbx file containing the animation you want to load.
    NoteFor best results, use .fbx files saved using the Save Character Animation option. See Saving character animation.
  4. Click Open.
  5. The Load Character Animation Options dialog box appears.

    Load Character Animation Options dialog box A. Retarget option

  6. In the Load Technique area, select the Retarget option.
  7. In the Key adjustment dialog box that appears, select either the Adjust Keys Only option or the Add & Adjust Keys option.

    If you want to keep the same number of keyframes as in the source file, select the Adjust Keys Only option. This option works best when all keyframes are on the Base Layer. It adjusts all keyframe values to fit the current character.

    If you want to help preserve the original animation when using multiple layers, select the Add & Adjust Keys option. This option adds keyframes as well as adjusts all keyframe values to fit the current character.

  8. Make sure the take you want to retarget is selected in the Take list.
  9. Click Open.

The animation from the file you selected is retargeted onto the current character in the scene.