Character Controls A. Select the Save Character Animation option
The Save Character Animation Options dialog box appears.
Save Character Animation Options dialog box
For more information on these options, see Save Character Animation Options dialog box.
The character’s animation is saved as an .fbx file. Now that you saved character animation using the Save Character Animation option, you can transfer it to any character using the Load Character Animation option. See Loading poses for more information.
You can also copy or retarget this animation to other characters, use it as a Character Input, or use it as a character clip in the Story window.