In order to connect recorded motion data to a character, you need to use an Actor asset. Once this process is complete, the character can move according to the motion data defined in the Actor’s Marker set.
When you are satisfied with your mapping, you can drive the character independently of the recorded data by transferring (plotting) the data to your character’s skeleton. You can then export your plotted character and open it in other 3D software.
The following procedure summarize the process of connecting a character to motion capture data: