You can edit all of a wire deformer’s attributes with the Attribute Editor.
Otherwise, if you have a wire deformer whose Freeze Geometry attribute is turned on and you move its base wire relative to the deformed surface (or vice versa), the deformation’s behavior will change the next time the scene is loaded into Maya.
To edit wire channels with the Channel Box
One quick way to select the wire deformer node is to select the object being deformed, and then select the wire deformer node in its history from the Channel Box (under INPUTS).
Note that you can control which attributes are listed as keyable attributes (channels) in the Channel Box with the Channel Control editor (select Window > General Editors > Channel Control).
To edit wire attributes with the Attribute Editor
See wire.
As you drag, you move the curve point. The curve point’s position is defined in terms of the curve’s U parameter.
Now you need to specify the curve point as a wire dropoff locator.
To move a wire dropoff locator
You can now drag the Show Manipulator’s handles to move the dropoff locator along the influence wire curve (changes the Param and Local Position attribute values) or scale the dropoff locator’s influence (changes the Percent attribute value).
To edit a wire dropoff locator’s channels
Note the wire deformer also includes Envelope and Twist channels for each wire dropoff locator. These channels correspond to the wire deformer’s Envelope and Twist attributes. See wire.
To edit a wire dropoff locator’s attributes
For more information on wire dropoff locator nodes, see dropoffLocator.
Holders are curves that limit the deformation region. Adding or removing a holder can sometimes lead to unexpected changes in the deformation region. You can remedy these effects by editing and pruning the wire deformer set.
You can a holder to a deformer only if it doesn’t already have a holder.
To remove a holder you must delete the curve. If you need the curve, first duplicate the curve then delete the original one (that serves as a holder).
Moving, rotating, or scaling holders can change the deformation effect and the deformation region. You can move, rotate, or scale a holder in the same way that you would move, rotate, or scale any object in Maya.
Editing the shape of holders can change the deformation effect and the deformation region. You edit the shape of holders in the same way that you edit NURBS curves during modeling.
Pruning is useful for quickly limiting the deformation region as you manipulate influence wires.
To prune deformer set membership
The deformer nodes are all deleted. However, the object still has the tweak node as an input node, so any tweaks you might have made are preserved.
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