Scale geometry cache clips

 
 
 

You can scale geometry cache clips to speed up or slow down your object’s cached deformations.

Scaling down (<100% of the original cache clip length) a cache clip compresses the deformations in the cache clip so that the resulting deformations appear faster or sped up. Scaling up (>100% original cache clip length) a cache clip stretches the cache clip’s deformations so that the resulting deformations appear to be slower.

To scale geometry cache clips

  1. In the scene view, select the object whose geometry cache clips you want to scale.
  2. In the Trax Editor, select the geometry cache clip you want to scale.
  3. Do one of the following:
    • Drag the lower corner clip hotspots to scale your cache clip.
    • Double-click the scale value on your cache clip, type a new scale value, then press .
    • In the Channel Box, set your cache clip’s Scale channel value.

    See Scale.

To scale multiple geometry cache clips at a time

  1. In the scene view, select the object whose geometry cache clips you want to scale.
  2. In the Trax Editor, -select the geometry cache clips you want to scale.

    The cache clip manipulator appears.

  3. Drag the scale handles to the left or right to scale all the selected cache clips at the same time.

To scale all of an object’s geometry cache clips

  1. In the scene view, select the object whose geometry cache clips you want to scale.
  2. In the Trax Editor, drag the left or right sides of the summary cache clip to scale all the selected object’s geometry cache clips.

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