To move, rotate, or scale the influence lattice
- Select the lattice deformer handle node (default name: ffdnLattice).
- Move (translate), rotate, or scale the handle to change the effect of the deformation.
- Move or rotate the handle pivot point by pressing the (Linux and Windows) or (Mac OS X) key, moving the pivot point, and then pressing the or key again.
Remember that you can access the deformer handle’s local axes (Display > Transform Display > ), its rotate and scale pivots (Display > Transform Display > or Scale Pivots) and its selection handle (Display > Transform Display > ).
To edit by moving, rotating, or scaling lattice points
- Select the lattice deformer handle node (default name: ffdnLattice).
- Go into component mode by clicking the button in the Maya toolbar.
- Select lattice points.
- Move (translate), rotate, or scale the points to change the effect of the deformation.
To edit lattice channels with the
- Select a lattice deformer node (default name: ffdn).
One quick way to select the lattice deformer node is to select the object being deformed, and then select the lattice deformer
node in its history from the (under).
Note that you can control which attributes are listed as keyable attributes (channels) in the with the editor (select Window > General Editors > Channel Control).
- In the , the following channels are listed by default:
- Click the name of the channel you want to edit.
- In your scene, -click and move the mouse to the left or right. By moving the mouse, you interactively change the value of the selected channel.
As you move the mouse, note that pressing the key gives you finer control, and pressing the key gives you less control.
To edit lattice attributes with the
- Select the lattice deformer node (default name: ffdn).
- Open the by selecting Window > Attribute Editor. The default shortcut is +a.
- Edit the attributes.
See ffdLatticeShape.
To reset the lattice
- Select the lattice.
- Select Edit Deformers > Lattice > Reset Lattice.
See Edit Deformers > Lattice > Reset Lattice.
To reset lattice points after tweaking
- Select the lattice.
- Select Edit Deformers > Lattice > Remove Lattice Tweaks.
See Edit Deformers > Lattice > Remove Lattice Tweaks.
To prune lattice deformer set membership
- Select deformable objects whose currently unaffected points you want to prune from the deformation.
- Select Edit Deformers > Prune Membership > .
Maya removes the deformable object’s points currently unaffected points from the lattice.
Note
only removes points from the deformation if they are currently not affected by the deformer. Therefore, if you try to prune
the membership of an object whose points are all controlled by the deformer, you will receive the error message “No components
could be pruned.”
To select the lattice shape display
- Select the lattice deformer.
- Select Display > Animation > .
The lattice deformer selects between displaying its lattices and the “L” icon.
To turn lattice shape display on or off
- Select the lattice deformer.
- Select Display > Animation > .
To show all lattice deformers
- Select Display > Show > > .
To hide all lattice deformers
- Select Display > Hide > > .
Toggling lattice shape handle (L icon)
- To help control screen clutter and display performance, you can select between displaying an “L” icon as the lattice deformer
handle and displaying the deformer’s lattices.
To group the deformed lattice and the base lattice
- Select the deformed lattice and base lattice.
- Select Edit > Group.
If you have grouped the base lattice and the deformed lattice, a simple way to select the two lattices in the scene (without
opening the ) is to select the deformed lattice and press the Up Arrow key to get the group node.
You can also parent the lattice to the geometry in two ways, depending on when you’re parenting.
To parent the lattice to the geometry
- Do one of the following:
- After you create the lattice, open the and -drag and drop the lattice onto the geometry. An alternate way is to select the lattice, then the geometry, and choose .
- Before you create the lattice, open the window (select Create Deformers > Lattice > ) and turn on the creation option.
To change lattice deformer performance settings
- Select Window > Settings/Preferences > Performance Settings.
- In the window, note the section.
- Click the performance of to , , or . (For more information, see Lattice deformers and lattice flexors.)
- When you’re done, click .
To change lattice resolution settings
- Select Window > Settings/Preferences > Performance Settings.
- In the section, set the n to , , or .
- Click .
To delete a lattice deformer
- Select the lattice you want to delete.
- Select Edit > Delete or use the default shortcut (Linux and Windows) or (Mac OS X) key.
All the lattice deformer’s nodes are deleted, and the deformed object is returned to non-lattice deformed state.
If you want to delete a lattice deformer and preserve its lattice deformations, you need to delete history as follows:
To delete a lattice deformer and preserve the deformation
- In the scene view, select the deformed object and then select Edit > Delete by Type > History.
All the lattice deformer’s nodes are deleted and the lattice deformations are preserved.
Warning
Deleting history deletes all your deformed object’s history nodes, not just those associated with the lattice deformation.
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