Create custom archives from scene files

 
 
 

You can select one or more scene files and batch convert the geometry objects in each scene to custom archives. Use this option to convert a number of objects in different scene files to archive primitives. Maya saves the exported geometry and materials to an archive directory in a location you specify. The saved archive files use the name of the source Maya scene file as a file base-name. See Custom archive primitives.

NoteWhen you use Batch Convert Scenes to XGen Archives, if there is more than one polygon object in a scene, all objects from that scene become a single archive.

You can also save selected objects in the current scene to archive primitives. See Create custom archives from selected objects.

To create custom archive primitives from scene files

  1. Do one of the following:
  2. In the Batch Convert Scenes to XGen Archives window that appears, click Browse to add scene files to the Scenes to be Converted list.
  3. From the Destination Folder list, select the directory in which you want to save the archive files.

    All of the files generated for your new archive are saved to the specified directory.

  4. To save low and medium resolution versions of the geometry, select one of the following Level of Detail options:

    The selected option applies to all of the archive files generated from the selected scene files.

  5. If the selected geometry is animated, turn on Include Animation, then specify Start Frame and End Frame values.
  6. Click Export.

You can now select these custom archives when you add archive primitives to your XGen Description. See Add Archive primitives to geometry surfaces.

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