You can select one or more scene files and batch convert the geometry objects in each scene to custom archives. Use this option to convert a number of objects in different scene files to archive primitives. Maya saves the exported geometry and materials to an archive directory in a location you specify. The saved archive files use the name of the source Maya scene file as a file base-name. See Custom archive primitives.
You can also save selected objects in the current scene to archive primitives. See Create custom archives from selected objects.
To create custom archive primitives from scene files
All of the files generated for your new archive are saved to the specified directory.
The selected option applies to all of the archive files generated from the selected scene files.
You can now select these custom archives when you add archive primitives to your XGen Description. See Add Archive primitives to geometry surfaces.
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