You can create custom archive primitives from selected polygon objects in a scene. Maya saves the exported geometry and materials to an archive directory in a location you specify. See Custom archive primitives.
You can also save geometry contained in one or more scenes files to archive primitives. See Create custom archives from scene files.
To create custom archives from selected polygon objects
If you have low and medium resolution versions of your base object, select them as well. These versions should have the same object name and a name suffix identifying them as a low or medium resolution versions. See Level of Detail.
All of the files generated for your new archive are saved to the specified directory.
You can now select these custom archives when you add archive primitives to your XGen Description. See Add Archive primitives to geometry surfaces.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License