Create custom archives from selected objects

 
 
 

You can create custom archive primitives from selected polygon objects in a scene. Maya saves the exported geometry and materials to an archive directory in a location you specify. See Custom archive primitives.

NoteYou must save your scene before you export selected geometry as an archive.

You can also save geometry contained in one or more scenes files to archive primitives. See Create custom archives from scene files.

To create custom archives from selected polygon objects

  1. In the scene view, select the polygon objects you want to save as archive primitives.

    If you have low and medium resolution versions of your base object, select them as well. These versions should have the same object name and a name suffix identifying them as a low or medium resolution versions. See Level of Detail.

  2. In the Export Selection as Archive(s) window that appears, do the following:
    • From the Destination Folder list, select the directory in which you want to save the archive files.

      All of the files generated for your new archive are saved to the specified directory.

    • Type an Archive Name.

      All of the files generated for the selected archive, including .xarc and Alembic (.abc) files, are saved with Archive Name as file base-name.
  3. To save low and medium resolution versions of the geometry, select one of the following Level of Detail options:
  4. If the selected geometry is animated, turn on Include Animation, then specify Start Frame and End Frame values.
  5. Click Export.

You can now select these custom archives when you add archive primitives to your XGen Description. See Add Archive primitives to geometry surfaces.

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