Wind

 
 
 

You can use the Wind modifier to apply wind effects to Spline primitives. The wind is controlled with a noise locator which generates a 3D noise vector field. The noise field amplitude is generated by the locator and can be controlled using Gust Strength.

The noise is made up of two frequency components: low (Low S and Lo Bias) and high (Hi S and Hi Bias). The main direction of the vector field is controlled with the Direction parameter. The Shear Freq and Shear Strength attributes set wind vectors that run perpendicular to Direction. When specifying a region with a locator, the full transform of the locator will be taken into account (to get elliptical shapes, for example).

Wind Modifier

Mask

Controls the strength of the modifier effect. You can use Mask to load a map that specifies how areas of the mesh surface are affected by the modifier.

Stiffness

The higher the stiffness the less splines bend in the wind.

Direction

Main vector direction of the wind.

Const Strength

Constant strength of the wind in its main vector direction.

Gust Strength

Maximum strength of the wind component in its main direction (controlled with the Noise locator).

Shear Strength

Maximum strength of the wind component in its secondary direction (perpendicular to the main one).

Shear Freq

Shear frequency (wind component in the transversal direction).

Seed

Noise seed.

Pref Noise
Low S

Sets the low frequency noise.

Low Bias

Sets the low frequency noise bias.

Hi S

Sets the high frequency noise.

Hi Bias

Sets the high frequency noise bias.

Hi Freq
Sets a value for the high frequency (Hi S) . The low frequency (Low S) is scaled to be lower than this value.
Rigid Body
When on, the primitive resemble rigid bodies in the wind force.
Clump

When on, primitives are treated as clumps in the wind force.

Loopable Wind

Loopable

Loops the Wind Modifier effect between the specified Loop Start Frame and Loop End Frame.

Loop Start Frame

Start frame for loopable noise.

Loop End Frame

End frame for loopable noise.

Loop Noise Span

Sets the noise field units the wind travels in the loop.

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