In a new Maya scene, set the duration to 100 frames and ensure it is set to play back at frame 1.
- Create a Polygon Cube to be your wall. Select > > > .
- Set:
Then click .
- In the , with the cube still selected, set the > values to:
This positions the wall at the back end of the grid.
- Select > > .
- Use the tool to set fractures for the wall. See Create shatter.
- Create a polygon plane to act as a floor by selecting > > > .
- Set:
and then click .
- Now, create a cannon ball to fire at your wall. Select > > .
- In the , with the sphere selected, set the > Y- Axis values to 1.0. This sets it on top of the plane.
- Select the wall. (To avoid selecting one of its fragments, select > , and expand and Shift-select all the shards.
- Select > > . Set the to . (If you choose anything other than a as a shape type, the fragments will intersect and explode when anything touches it.)
- Make sure that the for your Rigid Body wall shape is set to or the wall self-destructs the moment you press .
- Make sure is set to 0.
- Click .
- Include the plane in the solve by selecting it and selecting > .
- Select the Sphere and select > > .
- In the Sphere's , set to.
- Disable and set the Sphere's settings to: and click . This velocity setting is used to launch the sphere at the wall.
- Click to view the simulation.
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