Create shatter

 
 
 

Shatter provides three methods of breaking the object:

Surface shatter

Surface shatter breaks the selected object along polygonal boundaries. You can use surface shatter to break an object into individual polygons.

To create a surface shatter

  1. Select the object you want to shatter.

    You can select a NURBS or polygonal object. It can be an open or closed surface.

    Note

    NURBS surfaces are tessellated before the object is shattered. The result is a polygonal object.

  2. Select Effects > Create Shatter > .
  3. In the Create Shatter Effect Options window, click the Surface Shatter tab.
  4. Set the options as described in Set shatter options.
  5. Click the Create button.

Solid shatter

Solid shatter breaks the surface of an object but keeps the interior polygons and creates solid pieces. It does not break the object along polygonal boundaries so the edges of the shattered pieces are more realistic.

To create a solid shatter

  1. Select the object you want to shatter.

    You can select a NURBS or polygonal object. It must be a closed surface.

  2. Select Effects > Create Shatter > .
  3. In the Create Shatter Effect Options window, click the Solid Shatter tab.
  4. Set the options as described in Set shatter options.
  5. Click the Create button.

Crack shatter

Crack shatter creates cracks that radiate from selected points. You use crack shatter on an open polygonal object.

To create a crack shatter

  1. Select the object you want to shatter.

    You must select polygonal object, and it must be an open surface.

  2. Position the pointer over the object, click the right mouse button, and select Vertex from the pop-up menu.
  3. Drag to select a vertex.

    The cracks will radiate from the selected vertex.

  4. Select Effects > Create Shatter > .
  5. In the Create Shatter Effect Options window, click the Crack Shatter tab.
  6. Set the options as described in Set shatter options.
  7. Click the Create button.

Set shatter options

You set the shatter options before creating the shatter. The options vary slightly according to the type of shatter you are creating.

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