On systems with sufficient memory and graphic cards, Viewport 2.0 provides large scene performance optimization and higher quality lighting and shaders. It allows for high interactivity: you can tumble complex scenes with many objects as well as large objects with heavy geometry.
To switch to Viewport 2.0, select Renderer > Viewport 2.0 from the Panel Menus.
Viewport 2.0 supports the following features.
Follow these links to navigate to the section of interest:
limitation: color preferences for deformers and dynamics are not supported
This technology provides improved performance, especially for the support of trimmed surfaces.
approximated mental ray shader support:
In Viewport 2.0, if an object does not have a shader assigned, the object appears shaded in the scene view with a green color. This behavior is different from that of the default viewport, in which the object appears in the scene view as a wireframe. Viewport 2.0 thus alerts you of any missing shader problems.
If a shading network error occurs, the object appears shaded in the scene view with a red color.
For ambient lights, only a single non-directional ambient light is supported.
For more information regarding API support for Viewport 2.0, see the API Guide at http://www.autodesk.com/me-sdk-docs.
OpenGL and DirectX11 modes support Alembic-based cache files created by the Alembic Cache (AbcExport and AbcImport) and GPU Cache (gpuCache) plug-ins.
Ghosts have the same shading as the object, with transparency. Opacity is an indication of how long an object remains in a position. Shading allows you to easily identify the object, as well as to view the overlap of ghosts.
However, searching for the imagePlane has changed, and you must add the –shapes flag so that the imagePlaneShape node appears in the list.
string $fps[] = `listConnections -shapes 1 ($shot + ".clip")`;
The following dynamics features are supported:
You can run Viewport 2.0 using either the OpenGL or DirectX 11 rendering engine.
For more information on how to use DirectX 11, see Using DirectX 11 with Viewport 2.0.
For more information on the DirectX 11 shader and its auto-loaded AutodeskUberShader, see DirectX11 Shader.
The Maya Hardware 2.0 renderer supports command line and batch rendering from Viewport 2.0. You can select the Maya Hardware 2.0 renderer using the following methods:
See Maya Hardware 2.0 renderer for more information regarding the Hardware 2.0 renderer.
Enable subrendering to render UI elements in a separate render pass from the main scene. See Rendering variables for more information.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License